Recording media on gaming consoles
First Claim
1. A system for recording media on a gaming console, comprising:
- a first subsystem that receives and process a media title data;
a second subsystem that records said media title data;
a first memory on said second subsystem reserved for recording said media title data; and
a second memory reserved for a gaming title data to maintain uninterrupted use of a game application while recording said media title data on said gaming console, wherein a processing time reserved for said uninterrupted use of said game application is about one order of magnitude greater than a processing time reserved for said recording of said media title data.
2 Assignments
0 Petitions
Accused Products
Abstract
An integrated gaming and media experience is disclosed, including recording of content on a gaming console. A digital video recorder (DVR) application running alongside a television client component allows users to record media content on the gaming console. The DVR application also integrates itself with the console menu. Once integrated, users can record media content while playing games. Alternatively, users can record content when the gaming console is turned off. The recorded content can include television programming, gaming experience (whether local or online), music, DVDs, and so on. When in the recording state, users can also switch between various other media modes, whether gaming, television, and so on.
56 Citations
17 Claims
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1. A system for recording media on a gaming console, comprising:
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a first subsystem that receives and process a media title data; a second subsystem that records said media title data; a first memory on said second subsystem reserved for recording said media title data; and a second memory reserved for a gaming title data to maintain uninterrupted use of a game application while recording said media title data on said gaming console, wherein a processing time reserved for said uninterrupted use of said game application is about one order of magnitude greater than a processing time reserved for said recording of said media title data. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer implemented method for recording media on a gaming console, comprising:
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receiving media title data on said gaming console; reserving a first memory on said gaming console for said media title data and a second memory on said gaming console for a gaming title data; recording said media title data to said first memory on said gaming console; and storing said gaming title data on said second memory to maintain uninterrupted use of a game application while recording said media title data on said gaming console, wherein a processing time reserved for said uninterrupted use of said game application is about one order of magnitude greater than a processing time reserved for said recording of said media title data. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A tangible computer readable storage medium bearing computer executable instructions for recording media on a gaming console, comprising:
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a first instruction for receiving and processing media title data; a second instruction for reserving a first memory on said gaming console for said media title data and a second memory on said gaming console for gaming title data; a third instruction for recording said media title data to said first memory on said gaming console; and a fourth instruction for storing said gaming title data on said second memory to maintain uninterrupted use of a game application while recording said media title data on said gaming console, and wherein a processing time reserved for said uninterrupted use of said game application is about one order of magnitude greater than a processing time reserved for said recording of said media title data. - View Dependent Claims (14, 15, 16, 17)
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Specification