Wagering game with persistent state of game assets affecting other players
First Claim
1. A method, comprising:
- receiving wager inputs, via wager input devices, from players at respective gaming machines of a plurality of linked gaming machines;
conducting the wagering games at the respective gaming machines in response to receiving the wager inputs;
displaying the wagering games on respective display devices of the plurality of linked gaming machines;
using one or more controllers for determining a player level for each player based on certain criteria occurring at the player'"'"'s gaming machine;
using at least one of the controllers for determining a payback percentage for the player'"'"'s gaming machine based on both the player level of the player at the player'"'"'s gaming machine and player levels of the players at other respective gaming machines of the plurality of linked gaming machines;
using at least one of the controllers for changing the payback percentage based on changes, occurring during the wagering games, to the player level of the player at the player'"'"'s gaming machine and the player levels of the players at the other respective gaming machines of the plurality of linked gaming machines; and
using at least one of the controllers for assigning the changed payback percentage to the player'"'"'s gaming machine.
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Accused Products
Abstract
A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.
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Citations
21 Claims
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1. A method, comprising:
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receiving wager inputs, via wager input devices, from players at respective gaming machines of a plurality of linked gaming machines; conducting the wagering games at the respective gaming machines in response to receiving the wager inputs; displaying the wagering games on respective display devices of the plurality of linked gaming machines; using one or more controllers for determining a player level for each player based on certain criteria occurring at the player'"'"'s gaming machine; using at least one of the controllers for determining a payback percentage for the player'"'"'s gaming machine based on both the player level of the player at the player'"'"'s gaming machine and player levels of the players at other respective gaming machines of the plurality of linked gaming machines; using at least one of the controllers for changing the payback percentage based on changes, occurring during the wagering games, to the player level of the player at the player'"'"'s gaming machine and the player levels of the players at the other respective gaming machines of the plurality of linked gaming machines; and using at least one of the controllers for assigning the changed payback percentage to the player'"'"'s gaming machine. - View Dependent Claims (2, 3, 4, 5)
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6. A method of playing wagering games, comprising:
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receiving first wager inputs, via a first input device, from a first player to play a first wagering game at a first gaming machine and second wager inputs, via a second input device, from a second player to play a second wagering game at a second gaming machine; based on certain criteria, using one or more controllers for determining a first player level of the first player playing the first wagering game at the first gaming machine and a second player level of the second player playing the second wagering game at the second gaming machine; using at least one of the controllers for determining a first payback percentage based on both the first player level and the second player level; using at least one of the controllers for assigning the first payback percentage to the first gaming machine; terminating the second player'"'"'s play of the second wagering game at the second gaming machine; receiving third wager inputs, via the second input device, from a third player to play a third wagering game at the second gaming machine; based on the certain criteria, using at least one of the controllers for determining a third player level of the third player playing the third wagering game at the second gaming machine; using at least one of the controllers for determining a second payback percentage based on both the first player level and the third player level; and using at least one of the controllers for replacing the first payback percentage with the second payback percentage and assigning the second payback percentage to the first gaming machine, the second payback percentage being different than the first payback percentage; wherein the first payback percentage and the second payback percentage fluctuate based on fluctuations of the first player level, the second player level, and the third player level occurring during the respective ones of the first wagering game, the second wagering game, and the third wagering game. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A gaming system comprising:
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a plurality of linked gaming machines, each of the plurality of linked gaming machines including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game that has been selected from a plurality of outcomes in response to a wager input, the wager input being received from each of a plurality of players; and a controller linked to the plurality of linked gaming machines, the controller being programmable to determine, for each of the plurality of players at a respective one of the plurality of linked gaming machines, a player level based on certain criteria occurring at the player'"'"'s gaming machine during the wagering game, determine a payback percentage for the player'"'"'s gaming machine based on both the player level of the player at the player'"'"'s gaming machine and player levels of the players at other respective gaming machines of the plurality of linked gaming machines; change the payback percentage based on changes, occurring during the wagering game, to the player level of the player at the player'"'"'s gaming machine and the player levels of the players at the other respective gaming machines of the plurality of linked gaming machines; and assign the changed payback percentage to the players'"'"' gaming machine. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A gaming system comprising:
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a plurality of linked gaming machines including a first gaming machine and a second gaming machine, each of the plurality of linked gaming machines including a display for displaying a randomly selected outcome that has been selected from a plurality of outcomes in response to wager inputs, the wager inputs being received from a plurality of players including a first player, a second player, and a third player; and a controller linked to the plurality of linked gaming machines, the controller being programmable to based on certain criteria, determine a first player level, a second player level, and a third player level, in response to the first gaming machine being played by the first player and the second gaming machine being played by the second player, determine a first payback percentage based on the first player level and the second player level, assign the first payback percentage to the first gaming machine, in response to the first gaming machine being played by the first player and the second gaming machine being played by the third player, determine a second payback percentage based on the first player level and the third player level, and replace the first payback percentage with the second payback percentage and assign the second payback percentage to the first gaming machine, the second payback percentage being different than the first payback percentage; wherein the first payback percentage and the second payback percentage fluctuate based on fluctuations of the first player level, the second player level, and the third player occurring during the wagering game. - View Dependent Claims (20, 21)
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Specification