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Video game program and video game device for generating an attribute status image

  • US 8,089,484 B2
  • Filed: 05/08/2006
  • Issued: 01/03/2012
  • Est. Priority Date: 10/04/2005
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable physical storage medium having tangibly recorded thereon a video game program to be executed by a video game device including a display, control programmed logic circuitry and computer readable storage memory, the video game program instructing a computer of the video game device to function as:

  • attribute status changing programmed logic circuitry for automatically switching a status of each of a plurality of types of attributes in a predetermined way, which are respectively assigned to a plurality of characters in a game world, between active and inactive in real time and for storing the status of each attribute in the computer readable storage memory;

    attribute status display control programmed logic circuitry for producing an attribute status barometer image and displaying the attribute status barometer image on the display, wherein the attribute status barometer image represents whether or not a status of each attribute is currently being active and an amount of time needed before an inactive attribute will next become active;

    space attribute determining programmed logic circuitry for storing, in the computer readable storage memory, an attribute currently being active as a space attribute;

    attribute comparison programmed logic circuitry for comparing an attribute of each of the plurality of characters with the space attribute;

    character ability changing programmed logic circuitry for changing an ability parameter of each of the plurality of characters based on a result of the comparison by the attribute comparison programmed logic circuitry; and

    game process programmed logic circuitry for performing a game process using the ability parameter, which has been changed by the character ability changing programmed logic circuitry, based on an instruction inputted by a player through the control programmed logic circuitry.

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