Game for educating users regarding medical conditions
First Claim
Patent Images
1. A game for teaching a user about conditions affecting the human body, the game comprising:
- a game zone representing a body inflicted with a condition;
a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents;
a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium.
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Abstract
A game is provided for teaching users about conditions affecting the human body. The game may include a game zone representing a body inflicted with a condition, a number of opponents representing attributes of the condition, and at least one character representing the user. The user may be asked a number of questions, and be required to answer the questions to obtain one or more weapons for overcoming the opponents. The story line of the game may represent the progression of the condition, and may require elimination of at least some of the opponents in order to overcome the condition and win the game.
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Citations
23 Claims
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1. A game for teaching a user about conditions affecting the human body, the game comprising:
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a game zone representing a body inflicted with a condition; a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition; a character representing the user; a number of questions, the user being required to supply answers to the questions; one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents; a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer program product for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to implement a game comprising:
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a game zone representing a body inflicted with a condition; a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;
a character representing the user;a number of questions, the user being required to supply answers to the questions; one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium.
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20. A method of creating a game for teaching users about conditions affecting the human body, the method comprising defining:
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a game zone representing a body inflicted with a condition; a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition; a character representing the user; a number of questions, the user being required to supply answers to the questions; one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents; and a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system. - View Dependent Claims (21)
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22. A computer program product for creating a game for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to perform a method of creating a game for teaching users about conditions affecting the human body, the method comprising defining:
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a game zone representing a body inflicted with a condition; a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition; a character representing the user; a number of questions, the user being required to supply answers to the questions; one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium.
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23. A method of teaching users about conditions affecting the human body, the method comprising causing the users to play a game, the game comprising:
- a game zone representing a body inflicted with a condition;
a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition; a character representing the user; a number of questions, the user being required to supply answers to the questions; one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and
,wherein the game is generated by a processing system.
- a game zone representing a body inflicted with a condition;
Specification