×

Managing multi-player video game input

  • US 8,092,288 B2
  • Filed: 10/31/2008
  • Issued: 01/10/2012
  • Est. Priority Date: 10/31/2008
  • Status: Active Grant
First Claim
Patent Images

1. A method of managing multi-player game input as single-player game input for a computer gaming apparatus, the method comprising:

  • building, at the computer gaming apparatus, a command queue, the command queue being a series of time-slices, each time-slice of the series of time-slices including a sequence of commands received from the multi-player game input;

    extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from a master player input of the multi-player game input and at least one command from a slave player input of the multi-player input;

    building alternate command queues with information extracted from the most recent time-slice, each alternate command queue including different input arrangements of the master player input and the slave player input;

    analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input, and the optimum command queue providing a sequence of commands as the single-player input; and

    outputting the optimum command queue as the single-player game input.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×