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Techniques for use with computerized games having cards

  • US 8,092,289 B2
  • Filed: 06/18/2007
  • Issued: 01/10/2012
  • Est. Priority Date: 06/18/2007
  • Status: Expired due to Fees
First Claim
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1. A method for providing a computerized card game having cards in motion comprising:

  • providing, by a computing system, a representation of a plurality of cards selectable for play in a simulated environment on a screen of a display output device, the simulated environment including a first set of environmental conditions for a first gaming level and a second set of environmental conditions for a second gaming level more difficult than the first gaming level, the environmental conditions affecting an amount of time a card is selectable for play, a position of a card, whether a card is face up or face down, and rate of card movement, wherein the simulated environment provides a power-up trigger for the second gaming level that temporarily changes one or more environmental conditions of the second set of environmental conditions to one or more environmental conditions of the first set of environmental conditions;

    determining, by a processor of the computing system, a card movement and a rate of card movement of each card selectable for play across the screen along a motion path in accordance with a current condition in the simulated environment;

    displaying the plurality of cards selectable for play in motion across the screen along the motion path, each card selectable for play moving at the determined rate until selected from the motion path, wherein;

    cards moving across the screen along the motion path independently of player action become stationary in response to one or more defined player actions,the first set of environmental conditions for the first gaming level includes a first amount of time for which the cards remain stationary in response to the one or more defined player actions, andthe second set of environmental conditions for the second gaming level includes a second amount of time smaller than the first amount of time for which the cards remain stationary in response to the one or more defined user actions; and

    constructing a sequence of cards in response to player selection of a card selectable for play from the motion path as the card is moving across the screen along the motion path independently of player action.

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