Gaming system and method for normalizing average expected payouts to players
First Claim
1. A gaming system comprising:
- at least one processor,at least one input device,at least one display device, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) enable a player to place one of a plurality of different wager amounts on a play a base game, each different wager amount associated with one of a plurality of wager levels, each wager level associated with a different one of a plurality of different bonus game attributes, each of the bonus game attributes having a probability of being selected for a play of a bonus game;
(b) modify the probability of the bonus game attribute associated with the wager level associated with the placed wager amount;
(c) determine if a bonus game triggering event occurs;
(d) if the bonus game triggering event does not occur, repeat (a) to (d) until the bonus game triggering event occurs; and
(e) if the bonus game triggering event occurs;
(i) randomly select one of the bonus game attributes, said random selection based on the then current probabilities associated with each of the bonus game attributes,(ii) randomly determine a bonus game award, said determined bonus game award based, at least in part, on the randomly selected bonus game attribute, and(iii) display the determined bonus game award to the player.
1 Assignment
0 Petitions
Accused Products
Abstract
The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.
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Citations
25 Claims
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1. A gaming system comprising:
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at least one processor, at least one input device, at least one display device, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to place one of a plurality of different wager amounts on a play a base game, each different wager amount associated with one of a plurality of wager levels, each wager level associated with a different one of a plurality of different bonus game attributes, each of the bonus game attributes having a probability of being selected for a play of a bonus game; (b) modify the probability of the bonus game attribute associated with the wager level associated with the placed wager amount; (c) determine if a bonus game triggering event occurs; (d) if the bonus game triggering event does not occur, repeat (a) to (d) until the bonus game triggering event occurs; and (e) if the bonus game triggering event occurs; (i) randomly select one of the bonus game attributes, said random selection based on the then current probabilities associated with each of the bonus game attributes, (ii) randomly determine a bonus game award, said determined bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) display the determined bonus game award to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A gaming system comprising:
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a gaming device including; at least one processor, at least one input device, at least one display device, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to enable a player to place a plurality of different wager amounts on a play of a base game, each different wager amount associated with one of a plurality of wager levels; and a controller configured to communicate with said gaming device, said controller and said gaming device configured to operate to; (a) maintain a plurality of different bonus game attributes, each bonus game attribute associated with a different one of the plurality of wager levels; (b) at a first point in time, if the player placed one of the plurality of different wager amounts for a first play of the base game, a first quantity of a first one of the wager amounts have been placed on plays of the base game and a bonus game triggering event occurs in association with the first play of the base game; (i) randomly select one of the maintained plurality of different bonus game attributes, the bonus game attribute associated with the wager level associated with the first one of the wager amounts having a first probability of being selected at the first point in time, (ii) determine a first bonus game award, said determined first bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) display the determined first bonus game award to the player, and (c) at a second, subsequent point in time, if the player placed one of the plurality of different wager amounts on a second play of the base game, a second, different quantity of the first one of the wager amounts have been placed on plays of the base game and the bonus game triggering event occurs in association with the second play of the base game; (i) randomly select one of the plurality of different bonus game attributes, the bonus game attribute associated with the wager level associated with the first one of the wager amounts having a second, different probability of being selected at the second, subsequent point in time, (ii) determine a second bonus game award, said determined second bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) display the determined second bonus game award to the player. - View Dependent Claims (13, 14, 15)
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16. A gaming system comprising:
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a plurality of gaming devices, each of said gaming devices including; at least one processor, at least one input device, at least one display device, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device; and a controller configured to communicate with said plurality of gaming devices, said controller and said gaming devices configured to operate to; (a) maintain a plurality of bonus game attributes for the plurality of gaming devices, each bonus game attribute having a probability of being selected; (b) if a bonus game attribute modification event occurs in association with any of the gaming devices, then for each of the plurality of gaming devices, modify at least one of the probabilities of at least one of the bonus game attributes; (c) determine if a bonus game triggering event occurs in association with one of the gaming devices; (d) if the bonus game triggering event does not occur, repeat (b) to (d) until the bonus game triggering event occurs; and (e) if the bonus game triggering event occurs in association with one of the gaming devices; (i) randomly select one of the bonus game attributes, said random selection based on the then current probabilities of the maintained bonus game attributes, (ii) determine a bonus game award, said determined bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) display the determined bonus game award to the player of said gaming device associated with the bonus game triggering event. - View Dependent Claims (17, 18, 19)
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20. A gaming system comprising:
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at least one processor, at least one input device, at least one display device, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) maintain a plurality of different bonus game attributes, each of the bonus game attributes associated with a different one of a plurality of different wager levels, each wager level associated with one of a plurality of different wager amounts; (b) enable a player to place one of the plurality of different wager amounts to play a base game; (c) generate a random number of the bonus game attribute associated with the wager level associated with the wager amount placed, said random number generated from a predefined range of random numbers; (d) determine if a bonus game triggering event occurs; (e) if the bonus game triggering event does not occur, repeat (b) to (e) until the bonus game triggering event occurs; and (f) if the bonus game triggering event occurs; (i) determine which of said generated random numbers is a designated random number, said determination being based on a comparison between at least one of any random numbers generated for each of said bonus game attributes, (ii) determine a bonus game award, said determined bonus game award based, at least in part, on the bonus game attribute of the designated random number, and (iii) display the determined bonus game award to the player. - View Dependent Claims (21, 22, 23, 24, 25)
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Specification