×

Storage medium having game program and game apparatus

  • US 8,100,765 B2
  • Filed: 07/07/2006
  • Issued: 01/24/2012
  • Est. Priority Date: 08/23/2005
  • Status: Active Grant
First Claim
Patent Images

1. A non-transitory storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game program causing the computer to execute:

  • receiving an input of an operation for attacking the enemy object;

    determining, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and

    when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, receiving an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack is less than the body strength value of the enemy object, and wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×