Storage medium having game program and game apparatus
First Claim
1. A non-transitory storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game program causing the computer to execute:
- receiving an input of an operation for attacking the enemy object;
determining, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and
when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, receiving an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack is less than the body strength value of the enemy object, and wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero.
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Accused Products
Abstract
In an attack operation receiving step, an input of an operation for attacking an enemy object is received. In a determination step, when the input of the operation for attacking is received, it is determined whether or not a body strength value of the enemy object is within a predetermined range. When it is determined that the body strength value of the enemy object is within the predetermined range, a setting step of setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion, is executed.
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Citations
12 Claims
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1. A non-transitory storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game program causing the computer to execute:
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receiving an input of an operation for attacking the enemy object; determining, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, receiving an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack is less than the body strength value of the enemy object, and wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game apparatus comprising:
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a processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; receive an input of an operation for attacking the enemy object; determine, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, receiving an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack is less than the body strength value of the enemy object, wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero.
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11. A game system including a plurality of game apparatuses for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the system comprising:
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a processing system including one or more processors; a memory coupled to said processing system, said memory storing instructions that, when executed by said processing system, control said processing system to; receive an input of an operation for attacking the enemy object; determine, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, receive an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack is less than the body strength value of the enemy object, wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero.
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12. A method for displaying a player object on a display device performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the method comprising:
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via an input device receiving an input of an operation for attacking the enemy object; determining, after the input of the operation for attacking is received, whether or not the body strength value of the enemy object is within a predetermined range; and when it is determined that the body strength value of the enemy object is within the predetermined range, the predetermined range including the body strength value of the enemy object being greater then one, via the input device receiving an input operation for performing a finishing attack on the enemy object, wherein the enemy object is set to substantially the same state as where the body strength value of the enemy object is zero, even when the degree of damage caused by the finishing attack less than the body strength value of the enemy object, wherein the finishing attack only one hit to set the body strength value of the enemy object to substantially the same state as where the body strength value of the enemy object is zero.
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Specification