System and method for adding a skill aspect to games of chance
First Claim
1. A system for executing a game in which users make moves, the system comprising:
- at least one processor; and
at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to perform a method comprising;
determining a first sequence of move numbers by activating an indicator a predetermined plurality of times, the first sequence of move numbers comprising a plurality of non-zero numbers;
after the first sequence is determined, causing a first player of the game to advance a first time, in a first turn of the first player, by a number of positions corresponding to a move number of the first sequence of move numbers;
after causing the first player to advance the first time, causing a second player of the game to advance in a first turn of the second player; and
after causing the second player to advance, causing the first player to advance a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers.
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Accused Products
Abstract
A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player'"'"'s turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
266 Citations
28 Claims
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1. A system for executing a game in which users make moves, the system comprising:
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at least one processor; and at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to perform a method comprising; determining a first sequence of move numbers by activating an indicator a predetermined plurality of times, the first sequence of move numbers comprising a plurality of non-zero numbers; after the first sequence is determined, causing a first player of the game to advance a first time, in a first turn of the first player, by a number of positions corresponding to a move number of the first sequence of move numbers; after causing the first player to advance the first time, causing a second player of the game to advance in a first turn of the second player; and after causing the second player to advance, causing the first player to advance a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for executing a game in which users make moves, the system comprising:
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at least one processor; and at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to perform a method comprising; determining a first group of move numbers by activating an indicator a predetermined plurality of times, the first group of move numbers comprising a plurality of numbers; after the first group of move numbers is determined, causing the first player to advance a first time, in a first turn, by a number of positions corresponding to a first move number of the first group of move numbers; activating the indicator a second time during the first turn to determine one or more substitute move numbers; receiving a request to replace one or more of the move numbers of the first group of move numbers with one or more of the substitute move numbers; and responsive to the request, replacing one or more of the move numbers of the first group of move numbers with one or more of the substitute move numbers. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A system for executing a game or other application in which users make moves, the system comprising:
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at least one processor; and at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to perform a method comprising; prior to a move by a first user, activating an indicator a predetermined number of times to determine a plurality of move numbers for the first user; causing the first user to advance a first time by a number of positions corresponding to at least one of the plurality of move numbers; after causing the first user to advance a first time, activating the indicator to determine one or more substitute move numbers; receiving a request to exchange at least one of the plurality of move numbers with at least one of the one or more substitute move numbers; and responsive to the request, exchanging at least one of the plurality of move numbers with at least one of the one or more substitute move numbers. - View Dependent Claims (28)
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Specification