Man machine interfaces and applications
First Claim
1. A game comprising:
- a game member adapted to be freely held in a hand of a player of said game and moved in three dimensions by the player in order to play the game, the game member adapted to provide an output indicating a player command;
a single TV camera adapted to obtain images of said game member as the game member is moved in three dimensions and adapted to obtain images of a body part separate from the hand as the body part is moved in three dimensions;
a means to analyze said images obtained by the TV camera to provide three dimensional movement information of at least one of said game member and the body part as the game member and the body part are moved in three dimensions, wherein the three dimensional movement information includes a change in distance relative to said camera;
a display providing a video representation of an object; and
a computer means to control and to move the video representation of the object on said display using said three dimensional movement information.
1 Assignment
0 Petitions
Accused Products
Abstract
Affordable methods and apparatus are disclosed for inputting position, attitude (orientation) or other object characteristic data to computers for the purpose of Computer Aided Design, Painting, Medicine, Teaching, Gaming, Toys, Simulations, Aids to the disabled, and internet or other experiences. Preferred embodiments of the invention utilize electro-optical sensors, and particularly TV Cameras, providing optically inputted data from specialized datum'"'"'s on objects and/or natural features of objects. Objects can be both static and in motion, from which individual datum positions and movements can be derived, also with respect to other objects both fixed and moving. Real-time photogrammetry is preferably used to determine relationships of portions of one or more datums with respect to a plurality of cameras or a single camera processed by a conventional PC.
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Citations
22 Claims
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1. A game comprising:
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a game member adapted to be freely held in a hand of a player of said game and moved in three dimensions by the player in order to play the game, the game member adapted to provide an output indicating a player command; a single TV camera adapted to obtain images of said game member as the game member is moved in three dimensions and adapted to obtain images of a body part separate from the hand as the body part is moved in three dimensions; a means to analyze said images obtained by the TV camera to provide three dimensional movement information of at least one of said game member and the body part as the game member and the body part are moved in three dimensions, wherein the three dimensional movement information includes a change in distance relative to said camera; a display providing a video representation of an object; and a computer means to control and to move the video representation of the object on said display using said three dimensional movement information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for playing a video game comprising the steps of:
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providing a game member adapted to provide an output indicating a player command; moving in three dimensions the game member freely held in a hand of a game player and moving in three dimensions a body part separate from the hand to play the video game; displaying on a computer controlled display a video representation of a game object whose movement in the display is controlled by the three dimensional movement of the game member or the body part; using a single TV camera, obtaining an image of said game member as the game member moves in three dimensions and obtaining an image of the body part as the body part moves in three dimensions; analyzing said images of said game member and the body part obtained by the single TV camera to provide three dimensional movement information of said game member and the body part as the game member and the body part are moved in three dimensions, wherein the three dimensional movement information includes a change in distance relative to the camera; and controlling and moving the game object in said display using said three dimensional movement information. - View Dependent Claims (10, 11, 12, 13, 14, 15, 21, 22)
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16. A method by which a player may play a video game, comprising the steps of:
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providing a computer controlled display; displaying a representation of a game related object on said display; simulating, with at least one of a game member and a body part of said player, at least a portion of said game related object depicted on said display; imaging said at least one of a game member and a body part of said player with a single TV camera as the game member or body part moves in three dimensions from a first position to a second position to play the video game; using the images obtained by said single TV camera, determining three dimensional movement information concerning said game member if said game member is imaged and said body part if said body part is imaged as the game member or body part is moved in three dimensions from the first position and to the second position, wherein the three dimensional movement information includes a change in distance relative to the camera; and from said determined information, controlling said display to move said game related object in the display which game related object movement minors the three dimensional movement of the game member or body part from the first position to the second position thereof. - View Dependent Claims (17, 18, 19, 20)
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Specification