Time-based casino gaming using cumulative paytables
First Claim
1. A method of determining rewards due to a player of an electronic game on a regulated gaming machine, wherein the regulated gaming machine is configured to carry out a plurality of processes for:
- accepting money from a player and using a first portion of the money to fund a progressive jackpot to be awarded after a predetermined point in time and using a second portion of the money, to purchase a predetermined duration of game play on a primary game;
allowing the player to initiate sub-wagers during the predetermined duration and keeping a cumulative score according to outcomes of the initiated sub-wagers;
when the predetermined duration is over, determining whether the player'"'"'s cumulative score entitles the player to a reward and if so, paying the reward to the player;
determining whether the player initiated sub-wagers at a rate that is lower than an optimal rate at which the player could have placed sub-wagers during the predetermined duration and, if so, increasing the progressive jackpot, andat or after the predetermined point in time, awarding at least a portion of the progressive jackpot to at least the player if the player'"'"'s cumulative score was a high score that remains a high score at the predetermined point in time.
3 Assignments
0 Petitions
Accused Products
Abstract
Tournament-Style casino games bring players all of the advantages of gaming tournaments such as rapid play, building excitement, and player vs. player competition in a manner that addresses limitations of existing games by: a) generating revenue for tire casino in all featured embodiments; b) being available on-demand; c) paying winners instantaneously; and d) featuring a casino hold that is stable enough to meet regulator requirements. In one embodiment of tournament style gaming, a high score progressive jackpot is provided such that players are playing against both the game'"'"'s built in pay table and against the daily performances of other players. Inefficient game play results in increasing the progressive jackpot by a value of the time wasted by such inefficient game play.
-
Citations
30 Claims
-
1. A method of determining rewards due to a player of an electronic game on a regulated gaming machine, wherein the regulated gaming machine is configured to carry out a plurality of processes for:
-
accepting money from a player and using a first portion of the money to fund a progressive jackpot to be awarded after a predetermined point in time and using a second portion of the money, to purchase a predetermined duration of game play on a primary game; allowing the player to initiate sub-wagers during the predetermined duration and keeping a cumulative score according to outcomes of the initiated sub-wagers; when the predetermined duration is over, determining whether the player'"'"'s cumulative score entitles the player to a reward and if so, paying the reward to the player; determining whether the player initiated sub-wagers at a rate that is lower than an optimal rate at which the player could have placed sub-wagers during the predetermined duration and, if so, increasing the progressive jackpot, and at or after the predetermined point in time, awarding at least a portion of the progressive jackpot to at least the player if the player'"'"'s cumulative score was a high score that remains a high score at the predetermined point in time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
-
14. A regulated gaming machine configured to enable a player to play an electronic game, comprising:
-
a user interface, the user interface being configured to accept money from a player, a first portion of the money being used to fund a progressive jackpot to be awarded after a predetermined point in time and a second portion of the money being used to purchase a predetermined duration of game play on a primary game, the user interface being further configured to enable the player to initiate sub-wagers during the predetermined duration; a player score meter to track a cumulative score of the player according to outcomes of the initiated sub-wagers for the predetermined duration; wherein the gaming machine is configured, when the predetermined duration is over, to determine whether the cumulative score entitles the player to an immediate reward and if so, to pay the reward to the player and to determine whether the cumulative score matches or exceeds a pre-stored high score and if so, establishing the cumulative score as a new high score, and wherein the gaming machine is further configured, at or after the predetermined point in time, to determine whether the player initiated sub-wagers at a rate that is lower than an optimal rate at which the player could have placed sub-wagers during the predetermined duration and, if so, to increase the progressive jackpot, the gaming machine being further configured to award at least a portion of the progressive jackpot to at least the player if the player'"'"'s cumulative score was established as a high score and remains a high score at the predetermined point in time. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
-
-
26. A method of determining rewards due to a player of an electronic game on a regulated gaming machine, wherein the regulated gaming machine is configured to carry out a plurality of processes for:
-
accepting money from a player and using a first portion of the money to purchase a predetermined duration of game play on a primary game and using a second portion of the money to fund a progressive jackpot to be awarded after a predetermined point in time; initiating the primary game and accepting a plurality of player-initiated sub-wagers; keeping a cumulative score across all of the plurality of sub-wagers, the cumulative score increasing whenever one of the plurality of sub-wagers has a successful outcome; at the end of the predetermined duration, determining whether the cumulative score entitles the player to a reward and if so, paying the reward to the player; determining whether the player wasted time by initiating sub-wagers at a rate that is lower than an optimal rate at which the player could have placed sub-wagers during the predetermined duration and, if so, increasing the progressive jackpot by a value of the wasted time, and at or after the predetermined point in time, awarding at least a portion of the progressive jackpot to at least the player if the player'"'"'s cumulative score was established as a high score and remains a high score at the predetermined point in time. - View Dependent Claims (27, 28, 29, 30)
-
Specification