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Video games adapted for wagering

  • US 8,113,938 B2
  • Filed: 02/14/2010
  • Issued: 02/14/2012
  • Est. Priority Date: 12/12/2003
  • Status: Active Grant
First Claim
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1. A computer implemented method to allow wagering during a video game, the method comprising:

  • receiving a deposit from a player representing a cash amount and converting the cash amount into player credits;

    allowing a player to play a computer implemented video game with an input device which allows the player to move a player icon around in a 2-D or 3-D playing world;

    displaying to the player displayed icons comprising a first target icon and a second target icon, the first target icon and the second target icon being displayed simultaneously;

    receiving a choice from the player to attack a chosen target out of the displayed icons with the player icon, wherein said first target icon is associated with a first distribution and said second target icon is associated with a second distribution, wherein the attack is shooting a projectile from the player icon toward the chosen target or using a weapon associated with the player icon on the chosen target; and

    determining a payback amount using an associated distribution associated with the chosen target, wherein an expected value of the first distribution is equal or approximately equal to an expected value of the second distribution,wherein a variance of the first distribution is different than a variance of the second distribution, variance referring to a mathematical measure of distribution of awards;

    adding the payback amount to the player credits; and

    providing the player an option to redeem the player credits as money.

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