Systems and/or methods for stock portfolio based competitive simulations
First Claim
1. In a computer-mediated network environment comprising a plurality of computers, a method of conducting a competitive simulation between a plurality of users, each said user having an associated team, the method comprising:
- selecting a sport to be simulated as a part of the competitive simulation;
enabling at least two teams to be built, each said team comprising a plurality of player stocks and each said team being built in dependence on the selected sport;
defining games to be played over a predetermined game time by two of said teams;
while a game is being played, tracking a stock market related metric for each player stock of each team playing in the game via at least one said computer;
comparing, via the at least one said computer, the stock market related metrics for each team playing in the game over one or more predefined periods of the game time;
awarding points to each team playing in the game based on the comparison; and
determining a winner based on the total number of points awarded to each team over the entire game time via at least one said computer.
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Abstract
The exemplary embodiments described herein relate to systems and/or methods for competitive simulations and, more particularly, to systems and/or methods in which users build stock portfolios that compete against each other, with the performance of each user'"'"'s stock portfolio being based on one or more stock market related metrics (e.g., price per share, market capitalization, volume of trade, etc.). A user'"'"'s portfolio may be formed and/or reformed so as to comply with certain predefined criteria (e.g., company traded on a particular exchange, company belonging to a particular market sector, etc.). The performance of each team/portfolio may be depicted using sports-related imagery (e.g., as teams on a football field, a basketball court, around a baseball diamond, etc.).
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Citations
20 Claims
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1. In a computer-mediated network environment comprising a plurality of computers, a method of conducting a competitive simulation between a plurality of users, each said user having an associated team, the method comprising:
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selecting a sport to be simulated as a part of the competitive simulation; enabling at least two teams to be built, each said team comprising a plurality of player stocks and each said team being built in dependence on the selected sport; defining games to be played over a predetermined game time by two of said teams; while a game is being played, tracking a stock market related metric for each player stock of each team playing in the game via at least one said computer; comparing, via the at least one said computer, the stock market related metrics for each team playing in the game over one or more predefined periods of the game time; awarding points to each team playing in the game based on the comparison; and determining a winner based on the total number of points awarded to each team over the entire game time via at least one said computer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A non-transitory computer readable storage medium tangibly storing instructions for performing a competitive simulation based on a sport, the instructions being executable so as to cause a computer in a network environment to at least:
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fill a plurality of positions on a team via a draft or enable the plurality of positions on the team to be filled via the draft, the team comprising a plurality of player stocks, each said player stock being assigned a position on the team in dependence on a characteristic of the player stock; enable a starting lineup of drafted players on the team to be selected so that each position of the team is filled with a player stock assigned to that respective position; track a stock market related metric for each player stock in the starting lineup during a predefined game scenario of the competitive simulation, the game scenario occurring over a predetermined time period; and simulate team performance in dependence on the tracked stock market related metrics of the team during the game scenario. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. In a computer-mediated network environment comprising a plurality of computers, a method of conducting a competitive simulation between a plurality of users, each said user having an associated team, the method comprising:
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selecting a sport to be simulated as a part of the competitive simulation, or enabling the sport to be simulated as the part of the competitive simulation to be selected; enabling at least two teams to be built, each said team comprising a plurality of player stocks and each said team being built in dependence on the selected sport; dividing built teams into one or more leagues, each said league having one sport associated therewith; defining games to be played over a predetermined game time by two of said teams for each said league; while a game is being played, tracking a stock market related metric for each player stock of each team playing in the game via at least one said computer; comparing, via the at least one said computer, prices of the player stocks for each team playing in the game over one or more predefined periods of the game time; awarding points to each team playing in the game based on the comparison; determining, via the at least one said computer, a winner based on the total number of points awarded to each team over the entire game time; causing the player stocks on a field arranged according to the selected sport to be displayed; and causing the displayed player stocks to be animated in dependence on the comparison.
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Specification