Device identification
First Claim
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1. A method for identifying a first in-cabinet gaming device on a gaming network, the method comprising:
- providing a plurality of gaming devices connected to the network, wherein each gaming device includes a plurality of in-cabinet devices that communicate with each other;
transmitting a MAC/IP address of the first in-cabinet gaming device within a first gaming machine during an initialization procedure;
detecting the transmission at a switch and creating a table of the MAC/IP address of the first in-cabinet gaming device;
periodically transmitting the table from the switch to the gaming network;
receiving the MAC/IP address of a second in-cabinet gaming device within the first gaming machine at the first in-cabinet gaming device; and
initiating a verification procedure between the first in-cabinet gaming device and the second in-cabinet gaming device to permit communication between the in-cabinet gaming devices;
wherein the gaming network maps an association between an IP address, a device MAC address, and a unique device identifier (DID), and wherein the gaming network treats any alteration of the IP/MAC/DID association as an intrusion attempt;
wherein the in-cabinet gaming devices are made aware of each other'"'"'s presence through MAC/IP transmissions, and wherein the gaming method enables use of a single network port for each in-cabinet device to communicate with each other and with a back-end system;
wherein the in-cabinet gaming devices do not require pre-knowledge of the MAC/IP addresses of other devices, since the in-cabinet gaming devices can learn the MAC/IP addresses of other devices both at start up and during run-time, thereby enabling new in-cabinet gaming devices to be added to a game cabinet where the new devices are integrated and identified.
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Accused Products
Abstract
The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network. A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses. When a device receives information about another device, the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.
30 Citations
20 Claims
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1. A method for identifying a first in-cabinet gaming device on a gaming network, the method comprising:
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providing a plurality of gaming devices connected to the network, wherein each gaming device includes a plurality of in-cabinet devices that communicate with each other; transmitting a MAC/IP address of the first in-cabinet gaming device within a first gaming machine during an initialization procedure; detecting the transmission at a switch and creating a table of the MAC/IP address of the first in-cabinet gaming device; periodically transmitting the table from the switch to the gaming network; receiving the MAC/IP address of a second in-cabinet gaming device within the first gaming machine at the first in-cabinet gaming device; and initiating a verification procedure between the first in-cabinet gaming device and the second in-cabinet gaming device to permit communication between the in-cabinet gaming devices; wherein the gaming network maps an association between an IP address, a device MAC address, and a unique device identifier (DID), and wherein the gaming network treats any alteration of the IP/MAC/DID association as an intrusion attempt; wherein the in-cabinet gaming devices are made aware of each other'"'"'s presence through MAC/IP transmissions, and wherein the gaming method enables use of a single network port for each in-cabinet device to communicate with each other and with a back-end system; wherein the in-cabinet gaming devices do not require pre-knowledge of the MAC/IP addresses of other devices, since the in-cabinet gaming devices can learn the MAC/IP addresses of other devices both at start up and during run-time, thereby enabling new in-cabinet gaming devices to be added to a game cabinet where the new devices are integrated and identified. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of identifying in-cabinet gaming devices on a gaming network, the method comprising:
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providing a plurality of gaming devices connected to the network, wherein each gaming device includes a plurality of in-cabinet devices that enable communication with each other; causing each gaming device to transmit its MAC address on the gaming network and collecting the MAC addresses for each in-cabinet gaming device in a table at a switch; periodically transmitting the table to the gaming devices; initiating an identification process from a first in-cabinet gaming device to a second in-cabinet gaming device, wherein the first and second in-cabinet gaming devices are disposed in the same gaming machine, and wherein the identification process enables the in-cabinet devices to identify themselves to each other; executing a verification process between the first and second in-cabinet gaming devices; and permitting communication between the first and second in-cabinet gaming devices if the verification process is successful, wherein the gaming network maps an association between an IP address, a device MAC address, and a unique device identifier (DID), and wherein the gaming network treats any alteration of the IP/MAC/DID association as an intrusion attempt; wherein the in-cabinet gaming devices are made aware of each other'"'"'s presence through MAC/IP transmissions, and wherein the gaming method enables use of a single network port for each in-cabinet device to communicate with each other and with a back-end system; wherein the in-cabinet gaming devices do not require pre-knowledge of the MAC/IP addresses of other devices, since the in-cabinet gaming devices can learn the MAC/IP addresses of other devices both at start up and during run-time, thereby enabling new in-cabinet gaming devices to be added to a game cabinet where the new devices are integrated and identified. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A method of identifying a first and second in-cabinet gaming device on a gaming network, the method comprising:
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providing a plurality of gaming devices connected to the network, wherein each gaming device includes a plurality of in-cabinet devices configured to communicate with each other; causing the first in-cabinet gaming device to send identifying information on the gaming network; causing the second in-cabinet gaming device to send identifying information on the gaming network to the first in-cabinet gaming device, wherein the first and second in-cabinet gaming devices are located in the same gaming machine, and wherein the sending of the identifying information enables the in-cabinet devices to identify themselves to each other; and collecting the identifying information in a table at a switch in the gaming network, wherein the gaming network maps an association between an IP address, a device MAC address, and a unique device identifier (DID), and wherein the gaming network treats any alteration of the IP/MAC/DID association as an intrusion attempt; wherein the in-cabinet gaming devices are made aware of each other'"'"'s presence through MAC/IP transmissions, and wherein the gaming method enables use of a single network port for each in-cabinet device to communicate with each other and with a back-end system; wherein the in-cabinet gaming devices do not require pre-knowledge of the MAC/IP addresses of other devices, since the in-cabinet gaming devices can learn the MAC/IP addresses of other devices both at start up and during run-time, thereby enabling new in-cabinet gaming devices to be added to a game cabinet where the new devices are integrated and identified. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification