System and method for listening to teams in a race event
First Claim
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1. A computer-implemented method to allow a computer user to listen to teams in a race event, the method comprising:
- receiving audio signals from a plurality of audio sources at the race event;
assigning different priority values to at least two different audio sources to be heard; and
playing the audio signals as a function of the priority values to the user with a computer, wherein playing includes playing audio signals as a function of a position of a team in the race.
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Abstract
A computer-implemented method and system allows a remote computer user to listen to teams in a race event. The method includes receiving audio signals from a plurality of audio sources at the race event; transmitting at least some of the audio signals to a remote computer; and filtering the audio signals as a function of the source of at least some of the audio signals so that at least some of the audio signals are not played by the remote computer and heard by the user.
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Citations
13 Claims
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1. A computer-implemented method to allow a computer user to listen to teams in a race event, the method comprising:
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receiving audio signals from a plurality of audio sources at the race event; assigning different priority values to at least two different audio sources to be heard; and playing the audio signals as a function of the priority values to the user with a computer, wherein playing includes playing audio signals as a function of a position of a team in the race. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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Specification