Compensating participants of virtual environments
First Claim
1. A method comprising the steps of:
- a computer conducting a plurality of virtual games within a virtual environment;
the computer measuring at least one factor of a plurality of factors of participation in a virtual game of the plurality of virtual games by a participant of the virtual environment controlling a virtual game player avatar graphically displayed in a human form in the virtual environment, the plurality of factors including a virtual distance that the virtual game player avatar is to a location of the virtual game in the virtual environment, an amount of time that the virtual game player avatar spends at the virtual game, an amount of time that the participant spends away from a keyboard of the participant during the virtual game, a number of referrals made by the participant that result in another participant of the virtual environment participating in the virtual game, a number of acceptances of offers made by the participant to teleport a virtual game player avatar controlled by another participant of the virtual environment to the virtual game, and an amount of time spent in chat activity by the participant during the virtual game; and
the computer calculating an amount of virtual money to transfer from a virtual account in the virtual environment belonging to a creator of the virtual game to a virtual account in the virtual environment belonging to the participant based upon said measured at least one factor.
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Accused Products
Abstract
Methods, systems, and computer program products for compensating participants of events or activities of virtual environments, such as on-line games, digital or virtual worlds, and virtual universes are disclosed. One or more embodiments may comprise conducting an event, measuring event participation by the participant, and compensating the participant based upon the measured participation. Various embodiments may compensate the participant based upon the amount of time the participant spends at the event, while other embodiments may compensate the participant based upon amounts or types of activity of the participant while attending the event. Some embodiments may compensate the participant based upon such activity as chat activity, keyboard activity, and mouse activity. Some embodiments may compensate the participant based upon one or more referrals that the participant makes other participants.
451 Citations
20 Claims
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1. A method comprising the steps of:
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a computer conducting a plurality of virtual games within a virtual environment; the computer measuring at least one factor of a plurality of factors of participation in a virtual game of the plurality of virtual games by a participant of the virtual environment controlling a virtual game player avatar graphically displayed in a human form in the virtual environment, the plurality of factors including a virtual distance that the virtual game player avatar is to a location of the virtual game in the virtual environment, an amount of time that the virtual game player avatar spends at the virtual game, an amount of time that the participant spends away from a keyboard of the participant during the virtual game, a number of referrals made by the participant that result in another participant of the virtual environment participating in the virtual game, a number of acceptances of offers made by the participant to teleport a virtual game player avatar controlled by another participant of the virtual environment to the virtual game, and an amount of time spent in chat activity by the participant during the virtual game; and the computer calculating an amount of virtual money to transfer from a virtual account in the virtual environment belonging to a creator of the virtual game to a virtual account in the virtual environment belonging to the participant based upon said measured at least one factor. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer system comprising:
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a processor, a computer-readable memory, and a computer-readable tangible storage device; program instructions, stored on the computer-readable tangible storage device for execution by the processor via the computer-readable memory, to conduct a plurality of virtual games within a virtual environment; program instructions, stored on the computer-readable tangible storage device for execution by the processor via the computer-readable memory, to measure at least one factor of a plurality of factors of participation in a virtual game of the plurality of virtual games by a participant of the virtual environment controlling a virtual game player avatar graphically displayed in human form in the virtual environment, the plurality of factors including a virtual distance that the virtual game player avatar is to a location of the virtual game in the virtual environment, an amount of time that the virtual game player avatar spends at the virtual game, an amount of time that the participant spends away from a keyboard of the participant during the virtual game, a number of referrals made by the participant that result in another participant of the virtual environment participating in the virtual game, a number of acceptances of offers made by the participant to teleport a virtual game player avatar controlled by another participant of the virtual environment to the virtual game, and an amount of time spent in chat activity by the participant during the virtual game; and program instructions, stored on the computer-readable tangible storage device for execution by the processor via the computer-readable memory, to calculate an amount of virtual money to transfer from a virtual account in the virtual environment belonging to a creator of the virtual game to a virtual account in the virtual environment belonging to the participant based upon said measured at least one factor. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A computer program product comprising:
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a computer-readable tangible storage device; program instructions, stored on the computer-readable tangible storage device, to conduct a plurality of virtual games within a virtual environment; program instructions, stored on the computer-readable tangible storage device, to measure at least one factor of a plurality of factors of participation in a virtual game of the plurality of virtual games by a participant of the virtual environment controlling a virtual game player avatar graphically displayed in human form in the virtual environment, the plurality of factors including a virtual distance that the virtual game player avatar is to a location of the virtual game in the virtual environment, an amount of time that the virtual game player avatar spends at the virtual game, an amount of time that the participant spends away from a keyboard of the participant during the virtual game, a number of referrals made by the participant that result in another participant of the virtual environment participating in the virtual game, a number of acceptances of offers made by the participant to teleport a virtual game player avatar controlled by another participant of the virtual environment to the virtual game, and an amount of time spent in chat activity by the participant during the virtual game; and program instructions, stored on the computer-readable tangible storage device, to calculate an amount of virtual money to transfer from a virtual account in the virtual environment belonging to a creator of the virtual game to a virtual account in the virtual environment belonging to the participant based upon the measured at least one factor. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification