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Game machine, game machine control method, information recording medium, and program

  • US 8,128,497 B2
  • Filed: 09/12/2005
  • Issued: 03/06/2012
  • Est. Priority Date: 09/22/2004
  • Status: Expired due to Fees
First Claim
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1. A game machine, comprising:

  • a storage unit which stores objects of a first type and objects of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects;

    a basic sound acquiring unit which acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type which are stored in said storage unit increases;

    an imitation sound acquiring unit which acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type;

    a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information;

    an input receiving unit which receives an instruction input from a user; and

    a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit.

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