Game machine, game machine control method, information recording medium, and program
First Claim
1. A game machine, comprising:
- a storage unit which stores objects of a first type and objects of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects;
a basic sound acquiring unit which acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type which are stored in said storage unit increases;
an imitation sound acquiring unit which acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type;
a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information;
an input receiving unit which receives an instruction input from a user; and
a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit.
3 Assignments
0 Petitions
Accused Products
Abstract
To output sounds generated by multiple objects disposed in a virtual space in as easy a manner as possible while giving live feelings, a storage unit (202) of a game machine (201) stores information on objects of a first type and a second type which move in the virtual space. A basic sound acquiring unit (203) acquires basic sound information corresponding to the total number of the objects. An imitation sound acquiring unit (204) acquires imitation sound information imitating a sound generated by an object of the first type from its position in the virtual space. A mixing output unit (205) mixes and outputs the basic sound information and the imitation sound information. An input receiving unit (206) receives an instruction input from the user. In a case where the instruction input satisfies a predetermined extinction condition, a deleting unit (207) deletes any of objects of the first type from the storage unit (202) if there is no object of the second type stored in the storage unit (202), and deletes any of objects of the second type from the storage unit (202) if there is.
30 Citations
7 Claims
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1. A game machine, comprising:
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a storage unit which stores objects of a first type and objects of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects; a basic sound acquiring unit which acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type which are stored in said storage unit increases; an imitation sound acquiring unit which acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type; a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information; an input receiving unit which receives an instruction input from a user; and a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit. - View Dependent Claims (2, 3, 4)
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5. A game machine control method for controlling a game machine comprising a storage unit, a basic sound acquiring unit, an imitation sound acquiring unit, a mixing output unit, an input receiving unit, and a deleting unit, said storage unit storing objects of a first type and objects of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects, said method comprising:
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a basic sound acquiring step, at which said basic sound acquiring unit acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type, which are stored in said storage unit increases; an imitation sound acquiring step, at which said imitation sound acquiring unit acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type; a mixing outputting step, at which said mixing output unit mixes and outputs the acquired basic sound information and the acquired imitation sound information; an input receiving step, at which said input receiving unit receives an instruction input from a user; and a deleting step, at which in a case where the received instruction input satisfies a predetermined extinction condition, said deleting unit deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and said deleting unit deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit.
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6. A non-transitory computer-readable information recording medium storing a program for controlling a computer to function as:
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a storage unit which stores objects of a first type and objects of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects; a basic sound acquiring unit which acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type which are stored in said storage unit increases; an imitation sound acquiring unit which acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type; a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information; an input receiving unit which receives an instruction input from a user; and a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit.
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7. A program stored in a non-transitory computer-readable information recording medium for controlling a computer to function as:
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a storage unit which stores objects of a first type and of a second type, each of the objects being capable of moving in a virtual space, and having an each position in the virtual space, the first and second types defining similar objects; a basic sound acquiring unit which acquires basic sound information, which functions as a basic environmental sound, such that a volume associated with the basic environmental sound increases as a total number of the objects of the first type and the second type which are stored in said storage unit increases; an imitation sound acquiring unit which acquires imitation sound information, which imitates positional sounds generated by the objects of the first type stored in said storage unit as a function of the each position in the virtual space of each object of the first type, such that each of the positional sounds is coming from each of the objects of the first type; a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information; an input receiving unit which receives an instruction input from a user; and a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes at least one of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit and deletes at least one of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit.
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Specification