Interactivity via mobile image recognition
First Claim
1. A method of interacting with a virtual space, comprising:
- allowing a device to electronically capture image data of a real-world object and a user;
using the image data to identify information related to the real-world object, where the identified information includes a real-world visual appearance of the real-world object;
interacting with software being operated at least in part on the device by deriving a real-world position and orientation of the object with respect to user from the real-world visual appearance of the real-world object in the identified information; and
controlling interactive advertisement content on publicly available information kiosk local to the device as a function of the real-world visual appearance of the real-world object including the derived position and orientation of the real-world object relative to the user.
11 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods of interacting with a virtual space, in which a mobile device is used to electronically capture image data of a real-world object, the image data is used to identify information related to the real-world object, and the information is used to interact with software to control at least one of: (a) an aspect of an electronic game; and (b) a second device local to the mobile device. Contemplated systems and methods can be used to gaming, in which the image data can be used to identify a name of the real-world object, to classify the real-world object, identify the real-world object as a player in the game, to identify the real-world object as a goal object or as having some other value in the game, to use the image data to identify the real-world object as a goal object in the game.
-
Citations
20 Claims
-
1. A method of interacting with a virtual space, comprising:
-
allowing a device to electronically capture image data of a real-world object and a user; using the image data to identify information related to the real-world object, where the identified information includes a real-world visual appearance of the real-world object; interacting with software being operated at least in part on the device by deriving a real-world position and orientation of the object with respect to user from the real-world visual appearance of the real-world object in the identified information; and controlling interactive advertisement content on publicly available information kiosk local to the device as a function of the real-world visual appearance of the real-world object including the derived position and orientation of the real-world object relative to the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
-
Specification