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Social supply harvest mechanic for interactive social games

  • US 8,133,116 B1
  • Filed: 09/26/2011
  • Issued: 03/13/2012
  • Est. Priority Date: 09/26/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving a request for in-game supplies from a first player in an interactive social game;

    presenting, using one or more processors, a plurality of supply options to the first player in response to receiving the request, each supply option having an associated processing time;

    receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options;

    receiving an identity of a second player from the first player;

    distributing a supply fulfillment invitation to the second player based on the selected supply option from the first player using a graphical expression of a supply delivery vehicle, the supply fulfillment invitation being associated with an expiration time;

    shortening the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player prior to the expiration time; and

    presenting the graphical expression of the supply delivery vehicle to the first player upon completion of the processing time for the selected supply option, the graphical expression of the supply delivery vehicle representing availability of the requested in-game supplies to the first player.

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