Social supply harvest mechanic for interactive social games
First Claim
1. A computer-implemented method comprising:
- receiving a request for in-game supplies from a first player in an interactive social game;
presenting, using one or more processors, a plurality of supply options to the first player in response to receiving the request, each supply option having an associated processing time;
receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options;
receiving an identity of a second player from the first player;
distributing a supply fulfillment invitation to the second player based on the selected supply option from the first player using a graphical expression of a supply delivery vehicle, the supply fulfillment invitation being associated with an expiration time;
shortening the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player prior to the expiration time; and
presenting the graphical expression of the supply delivery vehicle to the first player upon completion of the processing time for the selected supply option, the graphical expression of the supply delivery vehicle representing availability of the requested in-game supplies to the first player.
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Accused Products
Abstract
Systems and methods that provide a social supply harvest mechanic for interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. The method presents multiple supply options to the first player, where each supply option has an associated processing time. A supply option selection is received from the first player as well as an identity of a second player. A supply fulfillment invitation is distributed to the second player. The processing time associated with the selected supply option is shortened if the second player accepts the supply fulfillment invitation. A visual indicator is presented to the first player upon completion of the processing time for the selected supply option. The visual indicator represents an availability of the requested supplies to the first player.
78 Citations
15 Claims
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1. A computer-implemented method comprising:
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receiving a request for in-game supplies from a first player in an interactive social game; presenting, using one or more processors, a plurality of supply options to the first player in response to receiving the request, each supply option having an associated processing time; receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; receiving an identity of a second player from the first player; distributing a supply fulfillment invitation to the second player based on the selected supply option from the first player using a graphical expression of a supply delivery vehicle, the supply fulfillment invitation being associated with an expiration time; shortening the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player prior to the expiration time; and presenting the graphical expression of the supply delivery vehicle to the first player upon completion of the processing time for the selected supply option, the graphical expression of the supply delivery vehicle representing availability of the requested in-game supplies to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus comprising:
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an interface to communicate with players of an interactive social game; a memory to store data associated with the interactive social game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; present a plurality of supply options to a first player in response to a request for in-game supplies from the first player, each supply option having an associated processing time; receive a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; receive an identity of one or more second players from the first player; distribute a supply fulfillment invitation to each of the second players based on the selected supply option from the first player using a graphical expression of a supply delivery vehicle, the supply fulfillment invitation being associated with an expiration time; shorten the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by at least one second player prior to the expiration time; and present the graphical expression of the supply delivery vehicle to the first player upon completion of the processing time for the selected supply option, the graphical expression of the supply delivery vehicle representing availability of the requested in-game supplies to the first player. - View Dependent Claims (12, 13, 14)
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15. A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
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receiving a request for in-game supplies from a first player in an interactive social game; presenting a plurality of supply options to the first player in response to receiving the request, each supply option having an associated processing time; receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; receiving an identity of a second player from the first player; distributing a supply fulfillment invitation to the second player based on the selected supply option from the first player using a graphical expression of a supply delivery vehicle, the supply fulfillment invitation being associated with an expiration time; shortening the processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player prior to the expiration time; and presenting the graphical expression of the supply delivery vehicle to the first player upon completion of the processing time for the selected supply option, the graphical expression of the supply delivery vehicle representing availability of the requested in-game supplies to the first player.
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Specification