Method for avatar wandering in a computer based interactive environment
First Claim
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1. A method for avatar wandering in a computer based interactive environment, comprising:
- for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar;
for each profile of the user represented by the avatar that has a same profile type as a profile of a user represented by the current avatar, comparing the profiles for matching data;
computing a match score for the avatar based on the matching data;
moving the current avatar toward the avatar that has a greatest match score; and
computing the match score for each avatar within the range of the current avatar after moving the current avatar a distance or for a period of time, wherein the match score of the avatar is reduced if the avatar is located in a position that is more than an angular distance from a direction in which the current avatar is moving.
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Abstract
A method for avatar wandering in a computer based interactive environment including for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar, for each profile of the user represented by the avatar that has a same profile type as a profile of a user represented by the current avatar, comparing the profiles for matching data, computing a match score for the avatar based on the matching data, and moving the current avatar toward the avatar that has a greatest match score.
96 Citations
4 Claims
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1. A method for avatar wandering in a computer based interactive environment, comprising:
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for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar; for each profile of the user represented by the avatar that has a same profile type as a profile of a user represented by the current avatar, comparing the profiles for matching data; computing a match score for the avatar based on the matching data; moving the current avatar toward the avatar that has a greatest match score; and computing the match score for each avatar within the range of the current avatar after moving the current avatar a distance or for a period of time, wherein the match score of the avatar is reduced if the avatar is located in a position that is more than an angular distance from a direction in which the current avatar is moving. - View Dependent Claims (2, 3, 4)
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Specification