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Determining a node path through a node graph

  • US 8,135,566 B2
  • Filed: 06/10/2009
  • Issued: 03/13/2012
  • Est. Priority Date: 01/04/2002
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • detecting a change in performance of a platform on which an animation sequence runs, the platform comprising computer hardware;

    adjusting, during the animation sequence, a three-dimensional (3D) mesh that defines a node graph for the animation sequence, the 3D mesh being adjusted to compensate for the change in performance by increasing a number of polygons in the 3D mesh if the performance of the platform increases and by decreasing the number of polygons in the 3D mesh if the performance of the platform decreases; and

    performing a path finding process after the 3D mesh is adjusted to determine a path that a 3D model in the animation sequence should take through the adjusted 3D mesh, the path including a start node corresponding to a polygon of the 3D mesh and a destination node corresponding to a different polygon of the 3D mesh, the start node and the destination node comprising nodes of the node graph;

    wherein when the node graph comprises data that is separate from the 3D mesh, nodes of the node graph are superimposed over the 3D mesh and contain data related to vertices of the 3D mesh;

    wherein when the node graph comprises data associated with the 3D mesh, nodes of the node graph are located at centers of polygons of the 3D mesh or at vertices of the 3D mesh.

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