Supply delivery for interactive social games
First Claim
1. A computer-implemented method comprising:
- receiving a request for in-game supplies from a first player in an interactive social game;
presenting, using one or more processors, a graphical expression of a supply delivery vehicle in a game instance of the first player in response to receiving the request, the supply delivery vehicle offering a plurality of supply options, each supply option having an associated processing time;
receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options;
receiving an identity of a second player from the first player;
distributing a supply fulfillment invitation to the second player based on the supply option selected by the first player, the supply fulfillment invitation being presented in a game instance of the second player using the graphical expression of the supply delivery vehicle and being associated with an expiration time;
providing an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation prior to the expiration time; and
notifying the first player upon completion of the processing time for the supply option selected by the first player, the notifying indicating availability of the requested in-game supplies to the first player.
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0 Petitions
Accused Products
Abstract
Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. A graphical expression of a supply delivery vehicle is presented to the first player. The supply delivery vehicle offers multiple supply options, each having an associated processing time. A supply option selection is received from the first player as well as an identity of additional players. The method distributes a supply fulfillment invitation to the additional players using the graphical expression of the supply delivery vehicle. An in-game benefit is provided to the additional players in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested supplies to the first player.
411 Citations
20 Claims
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1. A computer-implemented method comprising:
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receiving a request for in-game supplies from a first player in an interactive social game; presenting, using one or more processors, a graphical expression of a supply delivery vehicle in a game instance of the first player in response to receiving the request, the supply delivery vehicle offering a plurality of supply options, each supply option having an associated processing time; receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; receiving an identity of a second player from the first player; distributing a supply fulfillment invitation to the second player based on the supply option selected by the first player, the supply fulfillment invitation being presented in a game instance of the second player using the graphical expression of the supply delivery vehicle and being associated with an expiration time; providing an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation prior to the expiration time; and notifying the first player upon completion of the processing time for the supply option selected by the first player, the notifying indicating availability of the requested in-game supplies to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An apparatus comprising:
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an interface to communicate with players of an interactive social game; a memory to store data associated with the interactive social game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; receive a request for in-game supplies from a first player in the interactive social game; present a graphical expression of a supply delivery vehicle in a game instance of the first player in response to receiving the request, the supply delivery vehicle offering a plurality of supply options, each supply option having an associated processing time; receive a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; dispatch a graphical expression of a supply delivery vehicle, the supply delivery vehicle being associated with the supply option selection received from the first player and being associated with a supply fulfillment invitation to a second player, the supply fulfillment invitation being associated with an expiration time; and notify the first player upon completion of the processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player. - View Dependent Claims (14, 15, 16, 17)
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18. A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
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receiving a request for in-game supplies from a first player in an interactive social game; presenting a graphical expression of a supply delivery vehicle in a game instance of the first player in response to receiving the request, the supply delivery vehicle offering a plurality of supply options, each supply option having an associated processing time; receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options; receiving an identity of one or more second players from the first player; distributing a supply fulfillment invitation to each of the second players based on the supply option selected by the first player, the supply fulfillment invitation being presented in a game instance of the one or more second players using the graphical expression of the supply delivery vehicle and being associated with an expiration time; providing an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation prior to the expiration time; and notifying the first player upon completion of the processing time for the supply option selected by the first player, the notifying indicating availability of the requested in-game supplies to the first player. - View Dependent Claims (19, 20)
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Specification