Supply delivery for interactive social games
First Claim
1. A computer-implemented method comprising:
- initializing an instance of an interactive social game for a first player;
identifying, using one or more processors, a supply fulfillment invitation sent to the first player, the supply fulfillment invitation including a request for in-game supplies from a second player and being associated with an expiration time;
presenting the supply fulfillment invitation to the first player using a graphical expression of a supply delivery vehicle;
receiving a response to the supply fulfillment invitation from the first player prior to the expiration time, the response indicating acceptance or rejection of the supply fulfillment invitation;
providing an in-game benefit to the first player in response to acceptance of the supply fulfillment invitation by the first player; and
communicating the response from the first player to the second player using the graphical expression of the supply delivery vehicle upon completion of a processing time associated with the request for in-game supplies from the second player.
7 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method initializes an instance of an interactive social game for a first player and identifies a supply fulfillment invitation sent to the first player. The supply fulfillment invitation is associated with a request for in-game supplies from a second player and is presented to the first player using a graphical expression of a supply delivery vehicle. A response is received to the supply fulfillment invitation from the first player. The response indicates acceptance or rejection of the supply fulfillment invitation. An in-game benefit is provided to the first player in response to acceptance of the supply fulfillment invitation. The response is communicated from the first player to the second player using the graphical expression of the supply delivery vehicle.
-
Citations
20 Claims
-
1. A computer-implemented method comprising:
-
initializing an instance of an interactive social game for a first player; identifying, using one or more processors, a supply fulfillment invitation sent to the first player, the supply fulfillment invitation including a request for in-game supplies from a second player and being associated with an expiration time; presenting the supply fulfillment invitation to the first player using a graphical expression of a supply delivery vehicle; receiving a response to the supply fulfillment invitation from the first player prior to the expiration time, the response indicating acceptance or rejection of the supply fulfillment invitation; providing an in-game benefit to the first player in response to acceptance of the supply fulfillment invitation by the first player; and communicating the response from the first player to the second player using the graphical expression of the supply delivery vehicle upon completion of a processing time associated with the request for in-game supplies from the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. An apparatus comprising:
-
an interface to communicate with players of an interactive social game; a memory to store data associated with the interactive social game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; initialize an instance of an interactive social game for a first player; identify a supply fulfillment invitation sent to the first player, the supply fulfillment invitation including a request for in-game supplies from a second player and being associated with an expiration time; present the supply fulfillment invitation to the first player using a graphical expression of a supply delivery vehicle; receive a response to the supply fulfillment invitation from the first player prior to the expiration time, the response indicating acceptance or rejection of the supply fulfillment invitation; provide an in-game benefit to the first player in response to acceptance of the supply fulfillment invitation by the first player; and communicate the response from the first player to the second player using the graphical expression of the supply delivery vehicle upon completion of a processing time associated with the request for in-game supplies from the second player. - View Dependent Claims (14, 15, 16, 17)
-
-
18. A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
-
initializing an instance of an interactive social game for a first player; identifying a supply fulfillment invitation sent to the first player, the supply fulfillment invitation including a request for in-game supplies from a second player and being associated with an expiration time; presenting the supply fulfillment invitation to the first player using a graphical expression of a supply delivery vehicle; receiving a response to the supply fulfillment invitation from the first player prior to the expiration time, the response indicating acceptance or rejection of the supply fulfillment invitation; providing an in-game benefit to the first player in response to acceptance of the supply fulfillment invitation by the first player; and communicating the response from the first player to the second player using the graphical expression of the supply delivery vehicle upon completion of a processing time associated with the request for in-game supplies from the second player. - View Dependent Claims (19, 20)
-
Specification