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Supply delivery for interactive social games

  • US 8,137,194 B1
  • Filed: 09/26/2011
  • Issued: 03/20/2012
  • Est. Priority Date: 11/16/2010
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • initializing an instance of an interactive social game for a first player;

    identifying, using one or more processors, a supply fulfillment invitation sent to the first player, the supply fulfillment invitation including a request for in-game supplies from a second player and being associated with an expiration time;

    presenting the supply fulfillment invitation to the first player using a graphical expression of a supply delivery vehicle;

    receiving a response to the supply fulfillment invitation from the first player prior to the expiration time, the response indicating acceptance or rejection of the supply fulfillment invitation;

    providing an in-game benefit to the first player in response to acceptance of the supply fulfillment invitation by the first player; and

    communicating the response from the first player to the second player using the graphical expression of the supply delivery vehicle upon completion of a processing time associated with the request for in-game supplies from the second player.

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