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Semantic gaming and application transformation

  • US 8,137,195 B2
  • Filed: 11/23/2005
  • Issued: 03/20/2012
  • Est. Priority Date: 11/23/2004
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a handheld user input device including an accelerometer for detecting a linear acceleration of said handheld user device and at least one other sensor for detecting a rotational motion of said handheld user input device;

    a processor for receiving as input data, linear acceleration data corresponding to said linear acceleration and rotational motion data corresponding to said rotational motion, from said handheld user input device; and

    a gaming application for receiving compensated data from said processor based on said input data received from the handheld user input device,whereinsaid handheld user input device emulates one of a plurality of different devices based on said gaming application, andsaid processor applying different sets of movement processing equations for said plurality of different devices such that a set of movement processing equations for said one of a plurality of different devices is applied based on an inertia of said one of a plurality of different devices.

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