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Networked gaming system having a browser manager

  • US 8,137,200 B2
  • Filed: 11/07/2008
  • Issued: 03/20/2012
  • Est. Priority Date: 11/14/1996
  • Status: Expired due to Fees
First Claim
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1. An integrated browser manager and networked gaming system, the system comprising:

  • a browser manager, wherein the browser manager includes a graphical user interface application, a web service, and a core service, wherein the graphical user interface application generates a graphical user interface display on a user control station;

    one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service;

    one or more gaming machines connected to the browser manager by a game-to-server (G2S) server and G2S web service, wherein each gaming machine including a network interface to receive external content from the application server via the browser manager, and a display area for displaying the external content, wherein the integrated system provides server based dynamic content onto the display area of gaming machines;

    means for receiving S2S and G2S incoming message queues, and after message receipt, processing the message and sending back a reply message, if needed;

    means for converting incoming S2S or G2S messages to a browser manager message with respect to browser manager schema and processing the commands;

    means for validating incoming message data with available data in a database and if any inconsistent data is found, building and sending a negative acknowledgement response back to a S2S client;

    means for saving S2S or G2S command data information to relevant tables in the database;

    means for logging information messages and error messages to a log file;

    means for logging incoming and outgoing S2S and G2S messages to log files, wherein S2S messages are logged to a S2S message log file and G2S messages are logged to a G2S message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and

    means for enabling an ID provider class to generate a required new ID from an ID provider data table by incrementing a relevant key ID based on category and key name.

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