Arrangement for building and operating human-computation and other games
First Claim
1. A tangible computer-readable medium, comprising instructions for causing one or more processors in an electronic device to perform a method of generating code for a game server from a markup language schema for a human computation web-based game, the method comprising the steps of:
- a. analyzing a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and that specifies a game state machine, the game state machine including a set of game states that each correspond to a union of all players'"'"' states and to a set of events that causes transitions between game states, the game states machine being usable to synchronize players'"'"' actions; and
b. generating code from the analyzed markup language schema.
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Accused Products
Abstract
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
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Citations
9 Claims
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1. A tangible computer-readable medium, comprising instructions for causing one or more processors in an electronic device to perform a method of generating code for a game server from a markup language schema for a human computation web-based game, the method comprising the steps of:
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a. analyzing a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and that specifies a game state machine, the game state machine including a set of game states that each correspond to a union of all players'"'"' states and to a set of events that causes transitions between game states, the game states machine being usable to synchronize players'"'"' actions; and b. generating code from the analyzed markup language schema. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of generating code for a game server from a markup language schema for a human computation web-based game, the method comprising the steps of:
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a. analyzing a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and a bot element that is employable as an opponent against a human player in a human computation game; and b. generating code from the analyzed markup language schema.
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Specification