Sticky functionality
First Claim
1. A method for manipulating an element of a user interface on a display device of a computer, comprising the following steps:
- determining whether a cursor is positioned over one of a plurality of predetermined types of user interface elements displayed in the user interface;
determining whether an input device is actuated and deactuated under a predetermined condition while said cursor is positioned over one of said predetermined types of user interface elements; and
dragging said one element in response to movement of said cursor if said predetermined condition is met.
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Accused Products
Abstract
Manipulation of elements in a graphical user interface is aided by allowing the graphical user interface to treat certain mouse button actuation and releases as holding the mouse button in an actuated state. When predetermined conditions are satisfied, the graphical user interface will treat a mouse button actuation and release as if the mouse button were held in an actuated state. A user can then manipulate elements in the graphical user interface as if the user held the mouse button in an actuated state. The types of manipulation can include the moving of a window, the resizing of a window, moving an icon, and the scrolling through the visible portion of a window.
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Citations
13 Claims
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1. A method for manipulating an element of a user interface on a display device of a computer, comprising the following steps:
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determining whether a cursor is positioned over one of a plurality of predetermined types of user interface elements displayed in the user interface; determining whether an input device is actuated and deactuated under a predetermined condition while said cursor is positioned over one of said predetermined types of user interface elements; and dragging said one element in response to movement of said cursor if said predetermined condition is met. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-readable storage medium having recorded thereon a program that causes a computer to manipulate an element in a user interface displayed on a display device of the computer, the program causing the computer to execute the steps of:
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detecting placement of a cursor over an element in the user interface; receiving, for an input device in a first state connected to the computer, a control input containing an actuation of the input device to place the input device in a second state; receiving, from the input device, a control input containing a deactuation of the input device to return the input device to the first state; determining whether the actuation and the deactuation of the input device occurs within a predetermined amount of time; receiving, from the input device, a control input containing an instruction to drag the element in the user interface in accordance with a movement of the input device; and moving the element in the user interface in accordance with the movement of the input device when the actuation and the deactuation of the input device occurs within the predetermined amount of time. - View Dependent Claims (9, 10, 11, 12)
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13. A computer system comprising:
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an input device; a display device; a user interface displayed on the display device; a processor for controlling manipulation of an element in the user interface; and a memory device having recorded therein computer-readable instructions, wherein the processor is configured to execute the computer-readable instructions recorded in the memory device to; detect placement of a cursor over an element in the user interface; receive, for the input device in a first state, a control input containing an actuation of the input device to place the input device in a second state; receive, from the input device, a control input containing a deactuation of the input device to return the input device to the first state; determine whether the actuation and the deactuation of the input device occurs within a predetermined amount of time; receive, from the input device, a control input containing an instruction to drag the element in the user interface in accordance with a movement of the input device; and move the element in the user interface in accordance with the movement of the input device when the actuation and the deactuation of the input device occurs within the predetermined amount of time.
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Specification