Program, game system, and movement control method for assisting a user to position a game object
First Claim
Patent Images
1. A program that is stored in a non-transitory computer-readable information storage medium and implements a shooting game in which a moving object shoots a target in an object space, the program causing a computer to function as:
- a movement processing section that moves the moving object based on movement input information input by a player;
a reception section that receives special command input information input by the player when the moving object and the target have a predetermined positional relationship; and
a game calculation section that causes the moving object to fire a bullet based on shooting input information input by the player, determines whether or not the fired bullet has hit the target, and performs game calculations based on the determination result,the movement processing section controlling the moving object to move to a moving position irrespective of the movement input information when the reception section has received the special command input information, the moving position being a position at which a fired bullet is capable of hitting the target when the moving object fires the bullet from the moving position, andthe reception section receiving the special command input information when the moving object is positioned within a specific area that has been set in the object space based on a position of the target, the specific area moving in the object space along with movement of the target.
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Abstract
A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information.
17 Citations
7 Claims
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1. A program that is stored in a non-transitory computer-readable information storage medium and implements a shooting game in which a moving object shoots a target in an object space, the program causing a computer to function as:
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a movement processing section that moves the moving object based on movement input information input by a player; a reception section that receives special command input information input by the player when the moving object and the target have a predetermined positional relationship; and a game calculation section that causes the moving object to fire a bullet based on shooting input information input by the player, determines whether or not the fired bullet has hit the target, and performs game calculations based on the determination result, the movement processing section controlling the moving object to move to a moving position irrespective of the movement input information when the reception section has received the special command input information, the moving position being a position at which a fired bullet is capable of hitting the target when the moving object fires the bullet from the moving position, and the reception section receiving the special command input information when the moving object is positioned within a specific area that has been set in the object space based on a position of the target, the specific area moving in the object space along with movement of the target. - View Dependent Claims (2, 3, 4, 5)
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6. A game system that implements a shooting game in which a moving object shoots a target in an object space and includes a hardware processor, the game system comprising:
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a movement processing section that moves the moving object based on movement input information input by a player; a reception section that receives special command input information input by the player when the moving object and the target have a predetermined positional relationship; and a game calculation section that causes the moving object to fire a bullet based on shooting input information input by the player, determines whether or not the fired bullet has hit the target, and performs game calculations based on the determination result, the movement processing section controlling the moving object to move to a moving position irrespective of the movement input information when the reception section has received the special command input information, the moving position being a position at which a fired bullet is capable of hitting the target when the moving object fires the bullet from the moving position, and the reception section receiving the special command input information when the moving object is positioned within a specific area that has been set in the object space based on a position of the target, the specific area moving in the object space along with movement of the target.
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7. A movement control method that is used in a shooting game in which a moving object shoots a target in an object space and performed by a hardware processor, the movement control method comprising:
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moving the moving object based on movement input information input by a player; receiving special command input information input by the player when the moving object and the target have a predetermined positional relationship; causing the moving object to fire a bullet based on shooting input information input by the player, determining whether or not the fired bullet has hit the target, and performing game calculations based on the determination result; and controlling the moving object to move to a moving position irrespective of the movement input information when the special command input information has been received, the moving position being a position at which a fired bullet is capable of hitting the target when the moving object fires the bullet from the moving position, and receiving the special command input information when the moving object is positioned within a specific area that has been set in the object space based on a position of the target, the specific area moving in the object space along with movement of the target.
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Specification