Game system and game program medium
First Claim
1. A game system for advancing a game in accordance with a player'"'"'s beating operation and a sound input by causing a player character and a non-player character to appear in a virtual world on the basis of a game program, comprising:
- a percussion-instrument-type controller formed to imitate a percussion instrument and to have a first operation surface and a second operation surface, each of which is subjected to elastic deformation by a beating operation with a hand of a player, wherein each of said first operation surface and said second operation surface comprises plurality of buttons, and said player activates one or more of said buttons by the beating operation to generate operation signal;
said percussion-instrument-type controller outputting said operation signal according to the beating operation;
a first moving programmed logic circuitry which moves said player character in a first manner in response to said operation signal according to the beating operation on said first operation surface of said percussion-instrument-type controller;
a second moving programmed logic circuitry which moves said player character in a second manner in response to said operation signal according to the beating operation on said second operation surface of said percussion-instrument-type controller, wherein moving speed and moving acceleration of said player character within the virtual world is determined by the beating operation on said first operation surface and/or the beating operation on said second operation surface, where a short beating time interval renders a large movement acceleration and a long beating time interval renders a small movement acceleration;
a third moving programmed logic circuitry which moves said player character in a third manner so that said player character moves in a predetermined direction at a predetermined speed when no beating operation is performed on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period;
a causing programmed logic circuitry which causes said player character to perform an action in response to the operation signal due to simultaneous beating operations on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period;
a sound input device for inputting a sound signal;
a shock wave producing programmed logic circuitry which produces a shock wave emanating from a position of said player character in said virtual world in response to the sound input from said sound input device; and
a changing programmed logic circuitry which changes an action of said non-player character at a time that said non-player character is affected by said shock wave in said virtual world.
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Accused Products
Abstract
A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth.
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Citations
20 Claims
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1. A game system for advancing a game in accordance with a player'"'"'s beating operation and a sound input by causing a player character and a non-player character to appear in a virtual world on the basis of a game program, comprising:
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a percussion-instrument-type controller formed to imitate a percussion instrument and to have a first operation surface and a second operation surface, each of which is subjected to elastic deformation by a beating operation with a hand of a player, wherein each of said first operation surface and said second operation surface comprises plurality of buttons, and said player activates one or more of said buttons by the beating operation to generate operation signal; said percussion-instrument-type controller outputting said operation signal according to the beating operation; a first moving programmed logic circuitry which moves said player character in a first manner in response to said operation signal according to the beating operation on said first operation surface of said percussion-instrument-type controller; a second moving programmed logic circuitry which moves said player character in a second manner in response to said operation signal according to the beating operation on said second operation surface of said percussion-instrument-type controller, wherein moving speed and moving acceleration of said player character within the virtual world is determined by the beating operation on said first operation surface and/or the beating operation on said second operation surface, where a short beating time interval renders a large movement acceleration and a long beating time interval renders a small movement acceleration; a third moving programmed logic circuitry which moves said player character in a third manner so that said player character moves in a predetermined direction at a predetermined speed when no beating operation is performed on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; a causing programmed logic circuitry which causes said player character to perform an action in response to the operation signal due to simultaneous beating operations on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; a sound input device for inputting a sound signal; a shock wave producing programmed logic circuitry which produces a shock wave emanating from a position of said player character in said virtual world in response to the sound input from said sound input device; and a changing programmed logic circuitry which changes an action of said non-player character at a time that said non-player character is affected by said shock wave in said virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A non-transitory recording medium recording a game program causing a game system, provided with a percussion-instrument-type controller formed to imitate a percussion instrument for outputting an operation signal according to a player'"'"'s beating operation;
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said percussion-instrument-type controller comprises elastically deformable first operation surface and second operation surface, wherein each of said first operation surface and said second operation surface comprises plurality of buttons, and said player activates one or more of said buttons by the beating operation to generate said operation signal; and a sound input device for generating a sound signal, to execute a game in accordance with the player'"'"'s beating operation and the sound input where a player character and a non-player character appear in a virtual world; wherein said game program causes said game system to perform; first moving which moves said player character in a first manner in response to said operation signal according to the beating operation on said first operation surface of said percussion-instrument-type controller; second moving which moves said player character in a second manner in response to said operation signal according to the beating operation on said second operation surface of said percussion-instrument-type controller, wherein moving speed and moving acceleration of said player character within the virtual world is determined by the beating operation on said first operation surface and/or the beating operation on said second operation surface, where a short beating time interval renders a large movement acceleration and a long beating time interval renders a small movement acceleration; third moving which moves said player character in a third manner so that said player character moves in a predetermined direction at a predetermined speed when no beating operation is performed on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; causing said player character to perform an action in response to the operation signal due to simultaneous beating operations on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; shock wave producing which produces a shock wave emanating from a position of said player character in said virtual world in response to the sound input from said sound input device; and changing an action of said non-player character at a time that said non-player character is affected by said shock wave in said virtual world. - View Dependent Claims (15)
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16. A method for advancing a game in accordance with a player'"'"'s beating operation and a sound input by causing a player character and a non-player character to appear in a virtual world on the basis of a game program, the method comprising:
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subjecting elastic deformation by a beating operation with a hand of a player to a first operation surface and a second operation surface of a percussion-instrument-type controller formed to imitate a percussion instrument, wherein each of said first operation surface and said second operation surface comprises plurality of buttons, and said player activates one or more of said buttons by the beating operation to generate operation signal; said percussion-instrument-type controller outputting said operation signal according to the beating operation, first moving, using a microprocessor, for moving said player character in a first manner in response to said operation signal according to the beating operation on said first operation surface of said percussion-instrument-type controller; second moving, using said microprocessor, for moving said player character in a second manner in response to said operation signal according to the beating operation on said second operation surface of said percussion-instrument-type controller, wherein moving speed and moving acceleration of said player character within the virtual world is determined by the beating operation on said first operation surface and/or the beating operation on said second operation surface, where a short beating time interval renders a large movement acceleration and a long beating time interval renders a small movement acceleration; third moving, using said microprocessor, for moving said player character in a third manner so that said player character moves in a predetermined direction at a predetermined speed when no beating operation is performed on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; causing, using said microprocessor, said player character to perform an action in response to the operation signal due to simultaneous beating operations on said first operation surface and said second operation surface of said percussion-instrument-type controller for a predetermined time period; inputting a sound signal from a sound input device, producing, using said microprocessor, a shock wave emanating from a position of said player character in said virtual world in response to the sound input from said sound input device; and changing, using said microprocessor, an action of said non-player character at a time that said non-player character is affected by said shock wave in said virtual world. - View Dependent Claims (17, 18, 19, 20)
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Specification