Programmable movement of an orientation of a game character view of a game environment
First Claim
1. A control system for use in combination with a video game presented on a display, the video game including a character having a character view of a game environment, the character view having an orientation, the system comprising:
- a control device comprising an input mechanism and a selectively reprogrammable macro button, the input mechanism and the selectively reprogrammable macro button being different components of the control device, the input mechanism enabling an end user of the control device to move the orientation of the character view from a beginning orientation to an ending orientation through a manipulation of the input mechanism;
a reprogrammable memory that stores a difference between the beginning orientation and the ending orientation as a view change setting, the view change setting including a direction of rotation and an amount of rotation;
a driver program having a view change output that is produced in response to an actuation of the macro button; and
a microprocessor that moves the orientation of the character view of the game environment in response to the view change output, the orientation of the character view being moved in the same direction of rotation and by the same amount of rotation as stored in the view change setting.
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Accused Products
Abstract
A control system comprises a control device comprising a programmable macro button, a memory containing view change settings, a driver program and a microprocessor. The driver program includes a view change output that is produced in response to actuation of the macro button and is based on the view change settings. The microprocessor is configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output. Also disclosed is a method of using a control system to move an orientation of a character view of a game environment in a video game.
44 Citations
19 Claims
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1. A control system for use in combination with a video game presented on a display, the video game including a character having a character view of a game environment, the character view having an orientation, the system comprising:
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a control device comprising an input mechanism and a selectively reprogrammable macro button, the input mechanism and the selectively reprogrammable macro button being different components of the control device, the input mechanism enabling an end user of the control device to move the orientation of the character view from a beginning orientation to an ending orientation through a manipulation of the input mechanism; a reprogrammable memory that stores a difference between the beginning orientation and the ending orientation as a view change setting, the view change setting including a direction of rotation and an amount of rotation; a driver program having a view change output that is produced in response to an actuation of the macro button; and a microprocessor that moves the orientation of the character view of the game environment in response to the view change output, the orientation of the character view being moved in the same direction of rotation and by the same amount of rotation as stored in the view change setting. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of using a control system to move an orientation of a character view of a game environment in a video game, the method comprising:
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moving a control input mechanism of a control device along multiple axes of rotation to selectively calibrate a view orientation move; determining a direction of rotation and an amount of rotation associated with the view orientation move for each of the multiple axes of rotation; storing the directions of rotation and the amounts of rotation in a memory as a view change setting; producing a view change output in response to an actuation of a macro button of the control device; and responding to the view change output by moving the orientation of the character view of the game environment in the directions of rotation and by the amounts of rotation as defined within the view change setting. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A control system for use in combination with a video game including a character view of a game environment having an orientation, the system comprising:
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a control device comprising a macro button; a memory; a microprocessor; and a driver program comprising instructions stored in a tangible medium and executable by the microprocessor to perform steps of; generating a user interface that enables an end user of the control device to select a speed, a direction, and a fraction of a rotation for a view change setting; storing the view change setting in the memory; and moving the orientation of the character view of the game environment from a beginning orientation to an ending orientation based on the view change setting in response to an actuation of the macro button.
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Specification