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Programmable movement of an orientation of a game character view of a game environment

  • US 8,142,286 B2
  • Filed: 08/17/2007
  • Issued: 03/27/2012
  • Est. Priority Date: 08/17/2007
  • Status: Active Grant
First Claim
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1. A control system for use in combination with a video game presented on a display, the video game including a character having a character view of a game environment, the character view having an orientation, the system comprising:

  • a control device comprising an input mechanism and a selectively reprogrammable macro button, the input mechanism and the selectively reprogrammable macro button being different components of the control device, the input mechanism enabling an end user of the control device to move the orientation of the character view from a beginning orientation to an ending orientation through a manipulation of the input mechanism;

    a reprogrammable memory that stores a difference between the beginning orientation and the ending orientation as a view change setting, the view change setting including a direction of rotation and an amount of rotation;

    a driver program having a view change output that is produced in response to an actuation of the macro button; and

    a microprocessor that moves the orientation of the character view of the game environment in response to the view change output, the orientation of the character view being moved in the same direction of rotation and by the same amount of rotation as stored in the view change setting.

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