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Video game program, video game device, and video game method

  • US 8,147,331 B2
  • Filed: 09/07/2004
  • Issued: 04/03/2012
  • Est. Priority Date: 09/12/2003
  • Status: Expired due to Fees
First Claim
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1. A non-transitory computer readable medium storing a video game program that causes a computer to implement a video game that is executed by means of a controller, in which a character and a moving object are displayed on a monitor, and the moving object is dispatched by the character having a dispatching form that is a posture of the character at a point of dispatching the moving object, the video game program comprising:

  • code programmed to receive an operation initiation request from the controller in order to cause the character to initiate a dispatch operation until the moving object is dispatched;

    code programmed to display the dispatch operation of the character on the monitor when the operation initiation request is received;

    code programmed to receive a request to dispatch the moving object from the controller when the dispatch operation of the character is continuously displayed on the monitor;

    code programmed to set the point of dispatching the moving object from the character according to a timing at which the dispatch request is received, and to set deviance in a trajectory of the moving object between the point and a destination based on the dispatching form of the character wherein the moving object is controlled to move from the point to the destination on the basis of the deviance;

    code programmed to display the moving object controlled on the monitor;

    the code programmed to set the point of dispatching the moving object including code programmed to control the deviation of the moving object in the trajectory on the basis of the dispatching form of the character, and controlling the point of dispatching the moving object when the dispatch operation of the character is continuously displayed on the monitor.

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