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Game program

  • US 8,152,611 B2
  • Filed: 10/21/2009
  • Issued: 04/10/2012
  • Est. Priority Date: 10/29/2004
  • Status: Active Grant
First Claim
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1. A non-transitory storage medium storing a game program for displaying, on a display device provided with a display, an object placed in a three dimensional game space based on a virtual camera provided in the game space, wherein the game program is configured to cause a computer at least to:

  • change a setting value for the camera, the value being indicative of a position and a gazing point of the virtual camera;

    generate a game image to be displayed on the display device by drawing the object based on the setting value for the camera;

    detect coordinates indicative of a position pointed to on the display;

    fix, when the coordinates are detected while the setting value for the camera is changing, the position and the gazing point of the virtual camera at least until the detection for the coordinates stops, such that the object placed in the three dimensional game space is movable within the three dimensional game space and an orientation of the three dimensional game space is fixed during fixing; and

    ,sequentially calculate, when the coordinates are changed, in a state where the setting value for the camera is fixed, three dimensional coordinates, in the game space, corresponding to the changed coordinates, and accept the outcome as designation coordinates designated by a player.

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