Providing game content based on wireless signals
First Claim
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1. A non-transitory computer accessible memory medium storing program instructions, wherein the memory medium is comprised in a portable device, wherein the program instructions are executable by a processor to:
- present a game on a display of the portable device, wherein the game is configured to display various content on the display to provide entertainment to the user;
detect a wireless signal received by the portable device;
determine an ID of a wireless access point providing the wireless signal;
determine if the ID of the wireless access point is a new ID for the portable device;
if the ID is new, provide content in the game based on the ID of the wireless access point, wherein the content was unavailable in the game prior to said detecting the wireless signal, wherein the content was previously stored in a memory local to the portable device.
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Abstract
Providing content in a game based on wireless signals. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal.
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Citations
14 Claims
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1. A non-transitory computer accessible memory medium storing program instructions, wherein the memory medium is comprised in a portable device, wherein the program instructions are executable by a processor to:
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present a game on a display of the portable device, wherein the game is configured to display various content on the display to provide entertainment to the user; detect a wireless signal received by the portable device; determine an ID of a wireless access point providing the wireless signal; determine if the ID of the wireless access point is a new ID for the portable device; if the ID is new, provide content in the game based on the ID of the wireless access point, wherein the content was unavailable in the game prior to said detecting the wireless signal, wherein the content was previously stored in a memory local to the portable device. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method, comprising:
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detecting a wireless signal at a portable device; determining an ID of a wireless access point providing the wireless signal; determining if the ID of the wireless access point is a new ID for the portable device; in response to the ID being new providing content in a game based on the ID of the wireless access point, wherein the content was unavailable in the game prior to said detecting the wireless signal, wherein the content was previously stored in a memory local to the portable device. - View Dependent Claims (8, 9, 10)
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11. A portable device, comprising:
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a processor; a wireless receiver coupled to the processor, wherein the wireless receiver is configured to receive wireless signals from a plurality of wireless transmitters; and a display coupled to the processor; one or more inputs coupled to the processor; and a memory medium coupled to the processor, wherein the memory medium stores program instructions executable by the processor to; provide a game on the display; receive user input via the one or more inputs to interact with the game; detect a wireless signal received by the wireless receiver; determine an ID of a wireless transmitter providing the wireless signal; determine if the ID of the wireless transmitter is a new ID for the portable device; if the ID is new, provide content in the game based on the ID of the wireless transmitter, wherein the content was unavailable in the game prior to said detecting the wireless signal, wherein the content was previously stored in a memory local to the portable device. - View Dependent Claims (12, 13)
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14. A computer accessible memory medium storing program instructions executable by a processor to:
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detect a wireless signal at a portable device; determine an ID of a wireless transmitter providing the wireless signal; determine if the ID of the wireless transmitter is a new ID for the portable device; if the ID is new, provide content in a game based on the ID of the wireless transmitter, wherein the content was unavailable in the game prior to said detecting the wireless signal, wherein the content was previously stored in a memory local to the portable device; wherein the game is stored on the memory.
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Specification