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Providing network and game content based on wireless signals

  • US 8,152,635 B2
  • Filed: 01/08/2010
  • Issued: 04/10/2012
  • Est. Priority Date: 11/05/2008
  • Status: Active Grant
First Claim
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1. A non-transitory computer accessible memory medium storing program instructions, wherein the memory medium is comprised in a portable device, wherein the program instructions are executable by a processor to:

  • present a game on a display of the portable device, wherein the game is configured to display various content on the display to provide entertainment to the user;

    detect a wireless signal received by the portable device;

    determine an ID of a wireless access point providing the wireless signal;

    determine if the ID of the wireless access point is a new ID for the portable device;

    based on the ID being new, provide content in the game based on the ID of the wireless access point, wherein the content was unavailable in the game prior to said detecting the wireless signal, and wherein the content was previously stored in a memory local to the portable device;

    automatically generate information regarding the content in the game; and

    provide the information to one or more computer systems over a network, wherein the one or more computer systems are configured to provide an indication of the content in the game on a web site based on the information.

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