Automatic player information generation for interactive entertainment
First Claim
1. A method for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, the method comprising:
- a) automatically collecting information relating to game activity for the one or more players during one or more game sessions with the server device;
b) automatically calculating one or more player statistics relevant to the game activity for each of the one or more players during the game session based on the information relating to game activity with the server device;
c) automatically generating a player profile for each of the one or more players with the server, wherein each player profile includes the one or more player statistics for a corresponding one of the one or more players; and
d) in response to a request from a client device for the given player to join a subsequent game session and, with the server, automatically matching the given player with a team of one or more other players based on a player profile associated with the given player and player profiles associated with the one or more other players, wherein matching the given player with the team of one or more other players includes balancing the given player and the one or more other players using one or more of the automatically generated statistics in the corresponding profiles for the given player and the one or more other players.
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0 Petitions
Accused Products
Abstract
Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.
344 Citations
25 Claims
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1. A method for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, the method comprising:
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a) automatically collecting information relating to game activity for the one or more players during one or more game sessions with the server device; b) automatically calculating one or more player statistics relevant to the game activity for each of the one or more players during the game session based on the information relating to game activity with the server device; c) automatically generating a player profile for each of the one or more players with the server, wherein each player profile includes the one or more player statistics for a corresponding one of the one or more players; and d) in response to a request from a client device for the given player to join a subsequent game session and, with the server, automatically matching the given player with a team of one or more other players based on a player profile associated with the given player and player profiles associated with the one or more other players, wherein matching the given player with the team of one or more other players includes balancing the given player and the one or more other players using one or more of the automatically generated statistics in the corresponding profiles for the given player and the one or more other players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, comprising:
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a processor; a memory; and processor-executable instructions stored in the memory and configured for execution on the processor, wherein the instructions are configured, when executed, to cause the server to implement a method for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, the method comprising; a) collecting information relating to game activity for the one or more players during one or more game sessions with the server device; b) calculating one or more player statistics relevant to the game activity for each of the one or more players during the game session based on the information relating to game activity with the server device; c) generating a player profile for each of the one or more players with the server, wherein each player profile includes the one or more player statistics for a corresponding one of the one or more players; and d) in response to a request from a client device for the given player to join a subsequent game session and, with the server, automatically matching the given player with a team of one or more other players based on a player profile associated with the player and player profiles associated with the one or more other players, wherein matching the given player with the team of one or more other players includes balancing the given player and the one or more other players using one or more of the automatically generated statistics in the corresponding profiles for the given player and the one or more other players.
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14. A non-transitory computer-readable storage medium having computer program instructions embodied therein, wherein the computer program instructions are configured, when executed, to cause a server to implement a method for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, the method comprising:
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a) automatically collecting information relating to game activity for the one or more players during one or more game sessions with the server device; b) automatically calculating one or more player statistics relevant to the game activity for each of the one or more players during the game session based on the information relating to game activity with the server device; c) automatically generating a player profile for each of the one or more players with the server, wherein each player profile includes the one or more player statistics for a corresponding one of the one or more players; and d) in response to a request from a client device for the given player to join a subsequent game session and, with the server, automatically matching the given player with a team of one or more other players based on a player profile associated with the player and player profiles associated with the one or more other players, wherein matching the given player with the team of one or more other players includes balancing the given player and the one or more other players using one or more of the automatically generated statistics in the corresponding profiles for the given player and the one or more other players. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A system for automatic player profile generation for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network, the method comprising:
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a) means for automatically collecting information relating to game activity for the one or more players during one or more game sessions with the server device; b) means for automatically calculating one or more player statistics relevant to the game activity for each of the one or more players during the game session based on the information relating to game activity with the server device; c) means for automatically generating a player profile for each of the one or more players with the server, wherein each player profile includes the one or more player statistics for a corresponding one of the one or more players; and d) in response to a request from a client device for the given player to join a subsequent game session and, with the server, automatically matching the given player with a team of one or more other players based on a player profile associated with the player and player profiles associated with the one or more other players, wherein matching the given player with the team of one or more other players includes balancing the given player and the one or more other players using one or more of the automatically generated statistics in the corresponding profiles for the given player and the one or more other players. - View Dependent Claims (21, 22, 23, 24, 25)
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Specification