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Systems and methods for generating a game device music track from music

  • US 8,158,873 B2
  • Filed: 08/03/2009
  • Issued: 04/17/2012
  • Est. Priority Date: 08/03/2009
  • Status: Expired due to Fees
First Claim
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1. A method that generates game player performance information associated with audio tracks that are received from at least one of a head end facility, a music station and a radio station that are operated by a media provider, and that are played during a musical game, the method comprising:

  • receiving a specification indicating a first point in a selected one of the received plurality of audio tracks that corresponds to a beginning of an audio track of interest;

    receiving a specification indicating a second point that corresponds to an ending of the audio track of interest;

    storing the audio track of interest defined by the first point and the second point of the audio track of interest;

    receiving a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game;

    receiving the specified audio track of interest from at least one of the head end facility, the music station and the radio station;

    analyzing sound characteristics of the audio track of interest to identify sounds produced by different instruments playing on the audio track of interest;

    determining an instrument audio track based upon the analyzed sound characteristics of the audio track of interest, wherein the instrument audio track is determined from sounds corresponding to music played by the specified musical instrument during recording of the audio track of interest;

    determining a series of instrument notes based upon the instrument audio track, wherein the series of instrument notes correspond to the sounds generated by the specified musical instrument of the instrument audio track;

    generating a series of game play notes based upon the determined series of instrument notes, wherein each of the game play notes correspond to at least one of a plurality of controllers on an instrument simulation device; and

    generating game player performance information based upon the game play notes, wherein the game player performance information identifies a sequence of specific player actions for the game player to make on the plurality of controllers on the instrument simulation device during playback of the audio track of interest.

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