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Casino games

  • US 8,167,695 B2
  • Filed: 11/05/2009
  • Issued: 05/01/2012
  • Est. Priority Date: 11/05/2009
  • Status: Active Grant
First Claim
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1. A gaming device comprising:

  • a game controller, including a processor and a memory, designed or configured to control a play of a wager-based game played by two or more players wherein the wager-based game is played by at least a live player and a virtual player and wherein the live player or the virtual player can win the game,

         2) receive information indicating a wager on an outcome of the play of the wager-based game from the live player,

         3) receive decision information from each of the live player and the virtual player wherein the decision information received by the virtual player affects an amount won or lost by the virtual player;

         4) determine the outcome of the wager-based game including determining whether the live player or the virtual player has won and

         5) generate a presentation including the play of wager-based game and the determined outcome to the wager-based game;

    a multiplayer game engine configured to a) progress the wager-based game from an initial position to a final position for each of the live player and the virtual player;

    b) request the decision information from each of the live player and the virtual player and receive the decision information relating to decisions made by each of the live player and the virtual player;

    a virtual player, instantiated by the game controller, configured to make the decisions requested by the multiplayer game engine during the play of the wager-based game, said virtual player comprising,a decision engine configured to make the decisions requested by the multi-player game engine based upon at least a current position of the virtual player in the wager-based game;

    a behavioral engine configured to determine when to a trigger a behavior of the virtual player wherein the behavior when correctly interpreted by the live player increases the live player'"'"'s chance of winning the wager-based game played against the virtual player; and

    a personality engine configured to receive, when the behavior is triggered, information regarding the behavior, determine an action of a virtual character associated with the virtual player that is generated in response to the behavior; and

    generate a presentation of the virtual character performing the determined action;

    a player interface coupled to gaming device configured to allow the live player to input their decisions during the play of the wager-based game; and

    at least one display for outputting the presentation including the play and the determined outcome to the wager-based game and the presentation of the virtual character performing the determined action.

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