Program for object movement stored in a non-transitory computer readable storage medium and object movement game apparatus
First Claim
1. A non-transitory computer readable storage medium storing an object movement game program for causing a computer of a game apparatus, including an input device and a display device, to execute:
- arranging a plurality of objects in a virtual game field, and causing the display device to display an image of the plurality of arranged objects;
setting a move target object which is a target to be moved, from the plurality of objects;
deciding a movement direction of the set move target object based on an input from the input device;
determining whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the decided movement direction;
moving the move target object in a rotated form thereof in the movement direction when the rotation movement condition is satisfied; and
moving the move target object in a flipped-over form thereof in the movement direction when the flip-over movement condition is satisfied.
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Accused Products
Abstract
Initially, a move target object is set from a plurality of objects. Next, a movement direction of the set move target object is decided. Next, for the decided movement direction, it is determined whether or not a rotation movement condition or a flip-over movement condition is satisfied. Next, when it is determined that the rotation movement condition is satisfied, the move target object is moved in a rotated form thereof in the movement direction, and when it is determined that the flip-over movement condition is satisfied, the move target object is moved in a flipped-over form thereof in the movement direction.
17 Citations
15 Claims
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1. A non-transitory computer readable storage medium storing an object movement game program for causing a computer of a game apparatus, including an input device and a display device, to execute:
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arranging a plurality of objects in a virtual game field, and causing the display device to display an image of the plurality of arranged objects; setting a move target object which is a target to be moved, from the plurality of objects; deciding a movement direction of the set move target object based on an input from the input device; determining whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the decided movement direction; moving the move target object in a rotated form thereof in the movement direction when the rotation movement condition is satisfied; and moving the move target object in a flipped-over form thereof in the movement direction when the flip-over movement condition is satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A game apparatus comprising:
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an input device; a display device; an object display control device configured to arrange a plurality of objects in a virtual game field, and cause the display device to display an image of the plurality of arranged objects; a move target object setting device configured to set a move target object which is a target to be moved, from the plurality of objects; a movement direction deciding device configured to decide a movement direction of the set move target object based on an input from the input device; a move condition determining device configured to determine whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the movement direction decided by the movement direction deciding device; a rotation movement control device configured to move the move target object in a rotated form thereof in the movement direction when the move condition determining device determines that the rotation movement condition is satisfied; a flip-over movement control device configured to move the move target object in a flipped-over form thereof in the movement direction when the move condition determining device determines that the flip-over movement condition is satisfied.
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Specification