Guest management in an online multi-player virtual reality game
First Claim
1. A guest-management system in an online multiplayer virtual reality environment comprising:
- a network interface disposed to receive a guest access request for a guest client and input data from a plurality of remotely-located clients, the input data operative to control avatars associated with the remotely-located clients in a modeled virtual reality environment;
a memory holding program instructions operable for;
determining whether the guest client is sharing a user account with a member client;
if the guest client is sharing the user account with the member client, allowing the guest client to provide input data operative to control a guest avatar'"'"'s movements in the modeled virtual reality environment;
applying one or more restrictions on the guest avatar'"'"'s movements in the modeled virtual reality environment relative to a location of a member avatar controlled by the member client in the modeled virtual reality environment and based on whether the guest client is sharing the user account with the member client; and
a processor, in communication with the memory and the network interface, configured for operating the program instructions.
1 Assignment
0 Petitions
Accused Products
Abstract
A guest management method and system for an online multi-player virtual realty environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients. The input data is operative to control avatars associated with the clients in a modeled virtual reality environment. A memory holds program instructions for determining whether the guest access is associated with a member client. If the guest access request is associated with the member client, then the guest client is allowed to access the virtual reality environment via a guest avatar. The guest avatar'"'"'s movements in the virtual reality environment are restricted based on a location of a member avatar controlled by the associated member client. For example, the guest avatar may only be permitted to move within an area that is bounded by a perimeter about the member avatar.
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Citations
25 Claims
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1. A guest-management system in an online multiplayer virtual reality environment comprising:
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a network interface disposed to receive a guest access request for a guest client and input data from a plurality of remotely-located clients, the input data operative to control avatars associated with the remotely-located clients in a modeled virtual reality environment; a memory holding program instructions operable for; determining whether the guest client is sharing a user account with a member client; if the guest client is sharing the user account with the member client, allowing the guest client to provide input data operative to control a guest avatar'"'"'s movements in the modeled virtual reality environment; applying one or more restrictions on the guest avatar'"'"'s movements in the modeled virtual reality environment relative to a location of a member avatar controlled by the member client in the modeled virtual reality environment and based on whether the guest client is sharing the user account with the member client; and a processor, in communication with the memory and the network interface, configured for operating the program instructions. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer-implemented method for providing guest management in an online multiplayer virtual reality environment comprising:
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using input data at a computer server to control one or more avatars in a multi-user modeled virtual reality environment, the avatars each being associated with a respective one of remotely-located clients; receiving a guest access request for a guest client; determining, using the computer server, whether the guest client is sharing a user account with a member client; allowing the guest client to provide input data operative to control a guest avatar in the modeled virtual reality environment based on determining that the guest client is sharing the user account with the member client; and applying restrictions on the guest avatar'"'"'s movements in the virtual reality environment relative to a location of a member avatar of the member client in the virtual reality environment and based on whether the guest client is sharing the user account with the member client. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer-readable medium encoded with instructions operative to cause a computer to perform the steps of:
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receiving input data at a host from multiple remote clients for coordinating a multi-user virtual reality process; receiving a guest access request for a guest client; determining whether the guest client is sharing a user account with a member client; allowing the guest client to provide input data operative to control a guest avatar in the modeled virtual reality environment based on determining that the guest client is sharing the user account with the member client; and applying restrictions on the guest avatar'"'"'s movements in the virtual reality environment relative to a location of a member avatar of the member client in the virtual reality environment and based on whether the guest client is sharing the user account with the member client. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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Specification