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Methods of populating data structures for use in evolutionary simulations

  • US 8,170,806 B2
  • Filed: 09/11/2009
  • Issued: 05/01/2012
  • Est. Priority Date: 10/12/1999
  • Status: Expired due to Fees
First Claim
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1. A computer program product comprising a non-transitory computer readable medium, on which is stored instructions for:

  • i) encoding two or more biological molecules into initial character strings to provide a collection of two or more different initial character strings wherein each of said biological molecules comprises at least ten subunits;

    ii) selecting at least two substrings from said initial character strings;

    iii) concatenating said substrings to form one or more product strings about the same length as one or more of the initial character strings;

    iv) determining sequence identities of at least one of the product strings relative to at least one initial character string;

    v) selecting one or more product biological molecules for synthesis, wherein the one or more product biological molecules are encoded by one or more of the product strings;

    vi) adding additional initial character strings to the collection of the two or more different initial character strings, wherein the additional initial character strings encode segments of a subset of the one or more product biological molecules selected in v); and

    vii) repeating operations ii)-v) using the collection of initial character strings, which now contains the added additional initial character strings.

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