System and method for knowledge transfer with a game
First Claim
1. A method for transferring knowledge to or testing knowledge of a user with a game implemented on a numerical computation device, the method comprising:
- providing a maze architecture representative of an information space and composed of interconnected nodes to form paths through the maze;
providing a query and a plurality of responses, each response being associated with a path leading out of at least one node, one of the responses being a more correct response to the query than another response in the plurality, wherein the plurality of responses are not physical maze directions; and
presenting the user with the query and responses associated with the at least one node when the user is represented as being located at the at least one node;
receiving a response selection from the user;
as a result of the response selection received from the user, representing movement of the user out of the at least one node along a path associated with the response selection received from the user in accordance with the maze architecture.
1 Assignment
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Accused Products
Abstract
An educational maze navigated through responses to questions provided at points in the maze enhances factual assimilation and retention for the user. The user selects responses to travel through the maze and is not immediately informed whether the selected responses are correct. Various indications can be provided to inform the user about the correctness of responses or whether they are on a path towards the maze exit. The indications may be dead ends, loops, suggested reference materials or other information that tends to assist the user in assimilating facts or navigating the maze. The user may receive a reward for providing correct responses or successfully completing the maze. The problem-solving and cognitive judgment skills applied to navigate the maze tends to help users assimilate and retain the factual information represented by the queries and responses.
22 Citations
33 Claims
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1. A method for transferring knowledge to or testing knowledge of a user with a game implemented on a numerical computation device, the method comprising:
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providing a maze architecture representative of an information space and composed of interconnected nodes to form paths through the maze; providing a query and a plurality of responses, each response being associated with a path leading out of at least one node, one of the responses being a more correct response to the query than another response in the plurality, wherein the plurality of responses are not physical maze directions; and presenting the user with the query and responses associated with the at least one node when the user is represented as being located at the at least one node; receiving a response selection from the user; as a result of the response selection received from the user, representing movement of the user out of the at least one node along a path associated with the response selection received from the user in accordance with the maze architecture. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system for transferring knowledge to or testing knowledge of a user with a game through a computer user interface, the system comprising:
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a storage media for storing a maze architecture representative of an information space and composed of interconnected nodes to form paths through the maze; a data structure in the storage media for storing a query and associated responses; a processor operable to access program instructions on the storage media, the program instructions being executable by the processor to; present the query and associated responses to the computer user interface in accordance with a representative node at which the user is represented as being located within the maze architecture; receive a response selection from the user, wherein the response selection is not a physical maze direction; as a result of the response selection received from the user, represent movement of the user out of the representative node along a path associated with the response selection received from the user in accordance with the maze architecture. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A computer implemented method for transferring knowledge to a user, comprising:
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presenting a plurality of choices to the user that are not physical directions; providing a set of logical paths, each path being associated with a choice in the plurality of choices; accepting a selection of one of the choices by the user; in response to the user choice selection, providing an indication of traversing the path associated with the user choice selection.
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Specification