Game server, game control method, and game machine
First Claim
Patent Images
1. A game server, comprising:
- a controller that collectively controls a plurality of game machines which are brought into a status enabling to start a game based on a throw-in coin number or given credit number, and which are subjected to a payout according to a result of said game, wherein the controller performs a lottery for determining a timing of a return;
a first sending unit that sends a control signal for executing the return at a predetermined return rate to one of the game machines on which a player is continuously performing the game, irrespective of the result of the game when a cumulative coin or credit consumption reaches a predetermined upper limit by the player based on information about coin or credit consumption in the one of the game machines on which the player is performing the game, wherein the controller judges that the one of the game machines that has reached the predetermined upper limit is a return destination; and
a second sending unit that sends a display control signal, based on a result of the lottery for determining the timing of the return, for displaying said result of the lottery for determining the timing to the one of the game machines on which the player is performing the game when the return is discharged,wherein the controller performs a return destination lottery and determines the timing of the return after judging that the one of the game machines that has reached the predetermined upper limit is the return destination.
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Accused Products
Abstract
A return is reliably executed to a player who has paid a predetermined amount to a game machine. The timing of this return is determined by lottery, and its result is displayed on the game machine. This thrills the player with expectation of the return, thereby keeping the player long on the same game machine. As the result, it is avoidable that the player waiting for a prize for a long time loses enthusiasm for the game and keeps away from the hall (i.e., a reduction in the number of customers).
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Citations
8 Claims
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1. A game server, comprising:
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a controller that collectively controls a plurality of game machines which are brought into a status enabling to start a game based on a throw-in coin number or given credit number, and which are subjected to a payout according to a result of said game, wherein the controller performs a lottery for determining a timing of a return; a first sending unit that sends a control signal for executing the return at a predetermined return rate to one of the game machines on which a player is continuously performing the game, irrespective of the result of the game when a cumulative coin or credit consumption reaches a predetermined upper limit by the player based on information about coin or credit consumption in the one of the game machines on which the player is performing the game, wherein the controller judges that the one of the game machines that has reached the predetermined upper limit is a return destination; and a second sending unit that sends a display control signal, based on a result of the lottery for determining the timing of the return, for displaying said result of the lottery for determining the timing to the one of the game machines on which the player is performing the game when the return is discharged, wherein the controller performs a return destination lottery and determines the timing of the return after judging that the one of the game machines that has reached the predetermined upper limit is the return destination. - View Dependent Claims (2, 3, 4)
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5. A method for collectively controlling a plurality of game machines, comprising:
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bringing each of the game machines into a status enabling to start a game based on a throw-in coin number or given credit number; subjecting each of the game machines to a payout according to a result of said game; detecting whether a cumulative coin or credit consumption of a player reaches a predetermined upper limit based on information about a coin or credit consumption of one of the plurality of game machines on which said player is playing a game; judging that the one of the plurality of game machines that has reached said predetermined upper limit is a return destination; executing a return at a predetermined return rate to said one of the plurality of game machines on which said player is continuously playing irrespective of the game result when a result of said detecting is that said cumulative coin or credit consumption of said player reaches said predetermined upper limit; performing a lottery for determining a timing at which the return is executed; and displaying a result of said lottery for determining the timing on said one of the plurality of game machines on which said player is playing, wherein a return destination lottery is performed and the timing of the return is determined after judging that the one of the game machines that has reached the predetermined upper limit is a return destination. - View Dependent Claims (6)
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7. A game system, comprising:
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a plurality of game machines, each of which brought into a status enabling to start a game based on a throw-in coin number or given credit number and each of which subjected to a payout according to a result of said game; and a game server that collectively controls said plurality of game machines, wherein a CPU for determining a timing of a return is provided, each of said plurality of game machines including a return unit that executes a return at a predetermined return rate and at a predetermined timing to a player in accordance with a control signal from said game server, irrespective of the game result when a cumulative consumption reaches a predetermined upper limit based on information about a coin or credit consumption in a game machine on which the player is continuously performing the game, wherein the CPU judges that the game machine, which has reached the predetermined upper limit, is a return destination; and a display unit that displays, based on a result of a lottery for determining the timing of said return determined by the CPU, said result of the lottery for determining the timing based on a display control signal from said game server when said return unit executes the return, wherein the CPU performs a return destination lottery and determines the timing of the return after judging that one of the game machines that has reached the predetermined upper limit is the return destination. - View Dependent Claims (8)
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Specification