Seeding in a skill scoring framework
First Claim
1. A method comprising:
- receiving a first seed skill score for a first game that has previously been played by a player, the first seed skill score comprising a first seed average score and a first seed confidence level, the first seed average score reflecting an average score of the player in the first game and the first seed confidence level reflecting a distribution of scores by the player in the first game;
determining an initial skill score of the player for a new game based on at least the first seed skill score of the player for the first game, wherein the new game and the first game are different games that are related by a compatibility factor reflecting compatibility between the first game and the new game, the initial skill score for the new game comprising an initial average score based on the first seed average score and an initial confidence level based on the first seed confidence level; and
recording the initial skill score of the player in a storage device of a gaming computing device in association with the new game.
2 Assignments
0 Petitions
Accused Products
Abstract
Skill scores represent a ranking or other indication of the skill of the player based on the outcome of the game in a gaming environment. Skills scores can be used in matching compatible players on the same team and matching opposing players or teams to obtain an evenly-matched competition. An initial skill score of a player in a new gaming environment may be based in whole or in part on the skill score of that player in another game environment. The influence that the skill scores for these other game environments may have in the skill score seeding for the new game environment may be weighted based on a defined compatibility factor with the new game environment. The compatibility factor can be determined based on a game-to-game basis, compatible categories or features, game developer defined parameters, or any combination of considerations.
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Citations
16 Claims
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1. A method comprising:
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receiving a first seed skill score for a first game that has previously been played by a player, the first seed skill score comprising a first seed average score and a first seed confidence level, the first seed average score reflecting an average score of the player in the first game and the first seed confidence level reflecting a distribution of scores by the player in the first game; determining an initial skill score of the player for a new game based on at least the first seed skill score of the player for the first game, wherein the new game and the first game are different games that are related by a compatibility factor reflecting compatibility between the first game and the new game, the initial skill score for the new game comprising an initial average score based on the first seed average score and an initial confidence level based on the first seed confidence level; and recording the initial skill score of the player in a storage device of a gaming computing device in association with the new game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. One or more computer-readable storage devices having computer-executable instructions for performing a computer process comprising:
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receiving a first seed skill score for a first game that has previously been played by a player, the first seed skill score comprising a first seed average score and a first seed confidence level, the first seed average score reflecting an average score of the player in the first game and the first seed confidence level reflecting a distribution of scores by the player in the first game; determining an initial skill score of the player for a new game based on at least the first seed skill score of the player for the first game, wherein the new game and the first game are different games that are related by a compatibility factor reflecting compatibility between the first game and the new game, the initial skill score for the new game comprising an initial average score based on the first seed average score and an initial confidence level based on the first seed confidence level; and recording the initial skill score of the player in a storage medium of a gaming computing device. - View Dependent Claims (11, 12, 13, 14)
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15. A system comprising:
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a seeding module configured to; receive a first seed skill score for a first game that has previously been played by a player, the first seed skill score comprising a first seed average score and a first seed confidence level, the first seed average score reflecting an average score of the player in the first game and the first seed confidence level reflecting a distribution of scores by the player in the first game; and determine an initial skill score of the player for a new game based on at least the first seed skill score of the player for the first game, wherein the new game and the first game are different games that are related by a compatibility factor reflecting compatibility between the first game and the new game, the initial skill score for the new game comprising an initial average score based on the first seed average score and an initial confidence level based on the first seed confidence level; and a storage device of a gaming computing device configured to store the initial skill score of the player in association with the new game. - View Dependent Claims (16)
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Specification