Method and system for using temporary information on personal devices
First Claim
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1. A method for receiving temporary information on a personal game playing device, comprising:
- receiving dynamically a temporary application on a personal game playing device with one or more processors from a network device with one or more processors via a communications connection to a communications network, wherein the temporary application is used only for receiving temporary information during an event at a desired event location;
receiving periodically temporary information with a disabling mechanism on the temporary application on the personal game playing device from the network device and the communications connection at the desired event location in association with sub-events occurring during the event,wherein the received temporary information includes a pre-determined set of conditions associated with the event, wherein the disabling mechanism allows access to the received temporary information on the personal game playing device to be disabled when one or more of conditions from the pre-determined set of conditions are met and wherein the disabling mechanism includes an encryption/decryption mechanism, location awareness, temporal awareness, event awareness and sub-event awareness mechanisms;
displaying the received temporary information on the temporary application for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time;
continuously overwriting with the temporary application received temporary information as it is viewed on the display portion of the personal game playing device thereby making the received temporary information unavailable;
receiving periodically new temporary information on the temporary application on the personal game playing device from the network device and the communications connection in association with new sub-events occurring during the event;
overwriting on the temporary application on the personal game playing device previously received temporary information with the new temporary information, thereby making the previously received temporary information unavailable; and
disabling automatically on the temporary application access to the temporary information with the disabling mechanism from the temporary information when one or more of conditions from the pre-determined set of conditions are met, wherein disabling access to the temporary information includes encrypting the temporary information on the personal game playing device or deleting the temporary information from the personal game playing device with the temporary application.
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Abstract
A method and system for using temporary information on personal devices such as a personal game playing device. The methods and system described herein may help further utilize large base of personal game playing devices by allowing them to receive temporary information associated with sub-events and/or temporal sub-events for a desired event including live and non-live events via wireless and wired connections at the event venue.
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Citations
20 Claims
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1. A method for receiving temporary information on a personal game playing device, comprising:
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receiving dynamically a temporary application on a personal game playing device with one or more processors from a network device with one or more processors via a communications connection to a communications network, wherein the temporary application is used only for receiving temporary information during an event at a desired event location; receiving periodically temporary information with a disabling mechanism on the temporary application on the personal game playing device from the network device and the communications connection at the desired event location in association with sub-events occurring during the event, wherein the received temporary information includes a pre-determined set of conditions associated with the event, wherein the disabling mechanism allows access to the received temporary information on the personal game playing device to be disabled when one or more of conditions from the pre-determined set of conditions are met and wherein the disabling mechanism includes an encryption/decryption mechanism, location awareness, temporal awareness, event awareness and sub-event awareness mechanisms; displaying the received temporary information on the temporary application for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time; continuously overwriting with the temporary application received temporary information as it is viewed on the display portion of the personal game playing device thereby making the received temporary information unavailable; receiving periodically new temporary information on the temporary application on the personal game playing device from the network device and the communications connection in association with new sub-events occurring during the event; overwriting on the temporary application on the personal game playing device previously received temporary information with the new temporary information, thereby making the previously received temporary information unavailable; and disabling automatically on the temporary application access to the temporary information with the disabling mechanism from the temporary information when one or more of conditions from the pre-determined set of conditions are met, wherein disabling access to the temporary information includes encrypting the temporary information on the personal game playing device or deleting the temporary information from the personal game playing device with the temporary application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer readable medium have stored therein a plurality of instructions for causing one or more processors to execute the steps of:
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receiving dynamically a temporary application on a personal game playing device with one or more processors from a network device with one or more processors via a communications connection to a communications network, wherein the temporary application is used only for receiving temporary information during an event at a desired event location; receiving periodically temporary information with a disabling mechanism on the temporary application on the personal game playing device from the network device and the communications connection at the desired event location in association with sub-events occurring during the event, wherein the received temporary information includes a pre-determined set of conditions associated with the event, wherein the disabling mechanism allows access to the received temporary information on the personal game playing device to be disabled when one or more of conditions from the pre-determined set of conditions are met and wherein the disabling mechanism includes an encryption/decryption mechanism, location awareness, temporal awareness, event awareness and sub-event awareness mechanisms; displaying the received temporary information on the temporary application for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time; continuously overwriting with the temporary application received temporary information as it is viewed on the display portion of the personal game playing device thereby making the received temporary information unavailable; receiving periodically new temporary information on the temporary application on the personal game playing device from the network device and the communications connection in association with new sub-events occurring during the event; overwriting on the temporary application on the personal game playing device previously received temporary information with the new temporary information, thereby making the previously received temporary information unavailable; and disabling automatically on the temporary application access to the temporary information with the disabling mechanism from the temporary information when one or more of conditions from the pre-determined set of conditions are met, wherein disabling access to the temporary information includes encrypting the temporary information on the personal game playing device or deleting the temporary information from the personal game playing device with the temporary application.
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20. A system for sending and receiving temporary information to and from a personal game playing device, comprising in combination:
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for receiving dynamically a temporary application on a personal game playing device with one or more processors from a network device with one or more processors via a communications connection to a communications network, wherein the temporary application is used only for receiving temporary information during an event at a desired event location; for receiving periodically temporary information with a disabling mechanism on the temporary application on the personal game playing device from the network device and the communications connection at the desired event location in association with sub-events occurring during the event, wherein the received temporary information includes a pre-determined set of conditions associated with the event, wherein the disabling mechanism allows access to the received temporary information on the personal game playing device to be disabled when one or more of conditions from the pre-determined set of conditions are met and wherein the disabling mechanism includes an encryption/decryption mechanism, location awareness, temporal awareness, event awareness and sub-event awareness mechanisms; for displaying the received temporary information on the temporary application for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time; for continuously overwriting with the temporary application received temporary information as it is viewed on the display portion of the personal game playing device thereby making the received temporary information unavailable; for receiving periodically new temporary information on the temporary application on the personal game playing device from the network device and the communications connection in association with new sub-events occurring during the event; for overwriting on the temporary application on the personal game playing device previously received temporary information with the new temporary information, thereby making the previously received temporary information unavailable; and for disabling automatically on the temporary application access to the temporary information with the disabling mechanism from the temporary information when one or more of conditions from the pre-determined set of conditions are met, wherein disabling access to the temporary information includes encrypting the temporary information on the personal game playing device or deleting the temporary information from the personal game playing device with the temporary application.
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Specification