Game server, game machine, and game control method
First Claim
1. A game server that collectively controls plural game machines, each of which starts a game based on a deposit of coins and executes payout based on a result of the game, said game server comprising:
- a processor configured to determine a cumulative credit consumption that is an amount of coins deposited for continuously played games on a first game machine by a first player that is performing a game and, when said cumulative credit consumption by said first player who has continuously performed the game with said first game machine reaches a predetermined upper limit as a result of the determination, said processor is configured to cause said first game machine to execute a payout return irrespective of the game result based on a predetermined return rate,wherein the processor is configured to set the predetermined upper limit when performance of the game is switched from a previous player to the first player; and
a transmitting device configured to transmit a signal to said first game machine that causes a change in said predetermined upper limit.
1 Assignment
0 Petitions
Accused Products
Abstract
In a collective control of plural game machines placed in the same parlor, it is detected whether there is a player change with each game machine and, based on the detection result, the cumulative credit consumption with each game machine is controlled per player. When the cumulative credit consumption of a certain player reaches a predetermined upper limit, return is executed to this player. The upper limit value is changed properly. Therefore, the player can perform a game without anxiety while enjoying amusement of the game. As the result, it may be avoided losing customers.
113 Citations
15 Claims
-
1. A game server that collectively controls plural game machines, each of which starts a game based on a deposit of coins and executes payout based on a result of the game, said game server comprising:
-
a processor configured to determine a cumulative credit consumption that is an amount of coins deposited for continuously played games on a first game machine by a first player that is performing a game and, when said cumulative credit consumption by said first player who has continuously performed the game with said first game machine reaches a predetermined upper limit as a result of the determination, said processor is configured to cause said first game machine to execute a payout return irrespective of the game result based on a predetermined return rate, wherein the processor is configured to set the predetermined upper limit when performance of the game is switched from a previous player to the first player; and a transmitting device configured to transmit a signal to said first game machine that causes a change in said predetermined upper limit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A game machine that starts a game based on a deposit of coins under collective control of a game server together with other game machines, the game machine comprising:
-
a processor configured to determine a cumulative credit consumption that is an amount of coins deposited for continuously played games on said game machine with which a first player is performing a game and, as a result of the determination, when said cumulative credit consumption reaches a predetermined upper limit, said processor is configured to execute a payout return irrespective of the game result based on a predetermined return rate wherein the processor is configured to set the predetermined upper limit when performance of the game is switched from a previous player to the first player; and an upper limit changing unit configured to cause a change in said predetermined upper limit. - View Dependent Claims (10, 11, 12, 13, 14, 15)
-
Specification