Universal game console controller
First Claim
Patent Images
1. A game console controller comprising:
- a hand-holdable housing;
at least one liquid crystal display (LCD) on the housing,the LCD caused to present, depending on what type of game console a user has selected, a first controller key layout for a first type of game console or a second controller key layout for a second type of game console, a key layout including plural keys selectable by a user to input commands to a game console, wherein the first controller key layout includes a navigation symbol that is cruciform in shape and that includes an up key, a down key, a left key, and a right key, the navigation symbol containing the up key, down key, left key, and right key within a closed cross-shaped border, wherein the first layout includes in a horizontal row a select key and a start key and below the select and start keys, L3 and R3 symbols, the first layout also including to the right of the select key and start key action keys arranged in a diamond configuration and respectively shaped as a square, an “
x”
, a circle, and a triangle and the second controller key layout includes at least a select key.
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Abstract
A universal game console controller that has an LCD presenting, depending on what type of game console a user has input, a controller key layout for a first type of game console or a controller key layout for a second type of game console.
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Citations
15 Claims
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1. A game console controller comprising:
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a hand-holdable housing; at least one liquid crystal display (LCD) on the housing, the LCD caused to present, depending on what type of game console a user has selected, a first controller key layout for a first type of game console or a second controller key layout for a second type of game console, a key layout including plural keys selectable by a user to input commands to a game console, wherein the first controller key layout includes a navigation symbol that is cruciform in shape and that includes an up key, a down key, a left key, and a right key, the navigation symbol containing the up key, down key, left key, and right key within a closed cross-shaped border, wherein the first layout includes in a horizontal row a select key and a start key and below the select and start keys, L3 and R3 symbols, the first layout also including to the right of the select key and start key action keys arranged in a diamond configuration and respectively shaped as a square, an “
x”
, a circle, and a triangle and the second controller key layout includes at least a select key. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. Apparatus, comprising:
at least one processor; and at least one touch screen display responsive to signals from the processor to display a first game console key layout at a first time and a second game console key layout at a second time, wherein the first layout includes in a horizontal row a select key and a start key and below the select and start keys, L3 and R3 symbols, the first layout also including to the right of the select key and start key action keys arranged in a diamond configuration and respectively shaped as a square, an “
x”
, a circle, and a triangle, wherein the first game console key layout is selected responsive to a first game counsel being in communication with the processor at the first time and the second game console key layout is selected responsive to a second game counsel being in communication with the processor at the second time and wherein the second controller key layout includes at least a select key.- View Dependent Claims (9, 10, 11, 12)
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13. Method comprising:
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receiving input indicating which one from among at least first and second predetermined game console types is selected; based on the input, causing a touch sensitive display to present a game console key layout associated with game console type indicated by the input, wherein a second layout is associated with the second predetermined game console type and includes a select key and a start key, action X, Y, A, and B being presented on a right part of the display, wherein the input indicates the first predetermined game console type at a first time and a first key layout is displayed in response, and wherein the input indicates the second predetermined game console type at a second time and a second key layout is displayed in response, a game console communicating with the display through a receiver and the first layout includes at least a select key. - View Dependent Claims (14, 15)
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Specification