Game apparatus and game program
First Claim
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1. A game apparatus for executing a game process using acceleration data, the acceleration data outputted by an acceleration sensor of an input device, the game apparatus comprising:
- a processing system configured to cause;
receiving the acceleration data;
calculating smoothed data based at least in part on the acceleration data and previously calculated smoothed data, the smoothed data representing a value obtained by smoothing an acceleration represented by the acceleration data; and
executing the game process based at least in part on the acceleration data and the smoothed data.
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Abstract
A game apparatus sequentially acquires acceleration data outputted by an acceleration sensor of an input device (step S2). Further, smoothed data representing a value which is obtained by smoothing an acceleration represented by the acceleration data is calculated (step S3). A game process is executed using the acceleration data and the smoothed data (step S4). For example, the game apparatus controls an action of an object appearing in a game space by using the acceleration data and the smoothed data.
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Citations
29 Claims
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1. A game apparatus for executing a game process using acceleration data, the acceleration data outputted by an acceleration sensor of an input device, the game apparatus comprising:
a processing system configured to cause; receiving the acceleration data; calculating smoothed data based at least in part on the acceleration data and previously calculated smoothed data, the smoothed data representing a value obtained by smoothing an acceleration represented by the acceleration data; and executing the game process based at least in part on the acceleration data and the smoothed data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer-readable storage medium having stored thereon a game program executed by a computer of a game apparatus for executing a game process using acceleration data which is sequentially outputted by an acceleration sensor of an input device, the game program causing the computer to execute:
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sequentially acquiring the acceleration data; sequentially calculating smoothed data based on a value which is obtained by smoothing an acceleration represented by the acceleration data, the smoothed data additionally being calculated based on a previously acquired value of smoothed data; and executing the game process using the acceleration data and the smoothed data. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A non-transitory computer-readable storage medium having stored thereon a game program executed by a computer of a game apparatus for executing a game process using acceleration data which is sequentially outputted by an acceleration sensor of an input device, the game program causing the computer to execute:
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sequentially acquiring the acceleration data; sequentially calculating smoothed data based on a value which is obtained by smoothing an acceleration represented by the acceleration data, the smoothed data additionally based on at least two previously acquired acceleration data; and executing the game process using the acceleration data and the smoothed data.
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26. A game apparatus for executing a game process using acceleration data, the acceleration data outputted by an acceleration sensor of an input device, the game apparatus comprising:
a processing system configured to cause; receiving the acceleration data; calculating smoothed data based on at least two previous received acceleration data, the smoothed data representing a value obtained by smoothing an acceleration represented by the acceleration data; and executing the game process based at least in part on the acceleration data and the smoothed data. - View Dependent Claims (27, 28)
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29. A game apparatus for executing a game process using acceleration data, the acceleration data outputted by an acceleration sensor of an input device, the game apparatus comprising:
a processing system configured to; receive unsmoothed acceleration data output by the acceleration sensor; calculate smoothed data representing a value which is obtained by smoothing an acceleration represented by the unsmoothed acceleration data; calculate tilt data from the smoothed data; calculate movement data from the unsmoothed acceleration data; and execute the game process using the smoothed data and the unsmoothed acceleration data, the game process using the tilt data and the movement data to perform first and second game actions of the game process, respectively, the first game action being different from the second game action.
Specification