Game server, game control method, and game machine
First Claim
1. A gaming system, comprising:
- a plurality of game machines, each of which;
is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number,makes a payout according to a result of the game, andsends game information associated with play of the game on the game machine; and
a game server having a processor programmed to;
collectively control the plurality of game machines,judge, based on the game information, excluding information associated with a game result, sent from one of the plurality of game machines, whether a cumulative credit consumption, corresponding to the amount of coins deposited or the credit number bet and consumed by only one player continuously playing or assumed to be continuously playing the game on the one game machine has reached a preset upper limit value not based on an amount of the payout irrespective of the game result for the one game machine, andsend, based on the judgment, a control signal to the one game machine for executing a return to the one player after the cumulative credit consumption has reached the preset upper limit value, wherein,the cumulative credit consumption data is reset at the end of the game by the player, andthe number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number.
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Accused Products
Abstract
A plurality of game machines installed in a single hall are collectively controlled. Based on information of coin or credit consumption in a certain game machine on which a player is performing a game, this player'"'"'s cumulative consumption of coin or credit is judged. As the result of this judgment, when this cumulative consumption reaches a predetermined upper limit, a return based on a predetermined return rate is executed without fail to the certain game machine on which this player is performing the game. That is, a predetermined return is guaranteed to a player who has consumed a predetermined amount, so that the player continues the game in expectation of the return. It is therefore avoidable that a player waiting for a prize for a long time keeps away from the hall.
112 Citations
20 Claims
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1. A gaming system, comprising:
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a plurality of game machines, each of which; is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, makes a payout according to a result of the game, and sends game information associated with play of the game on the game machine; and a game server having a processor programmed to; collectively control the plurality of game machines, judge, based on the game information, excluding information associated with a game result, sent from one of the plurality of game machines, whether a cumulative credit consumption, corresponding to the amount of coins deposited or the credit number bet and consumed by only one player continuously playing or assumed to be continuously playing the game on the one game machine has reached a preset upper limit value not based on an amount of the payout irrespective of the game result for the one game machine, and send, based on the judgment, a control signal to the one game machine for executing a return to the one player after the cumulative credit consumption has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number. - View Dependent Claims (2, 3, 4, 5, 6, 19, 20)
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7. A gaming system, comprising:
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a plurality of game machines, each of which; is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, makes a payout according to a result of the game, and sends game information associated with play of the game on the game machine; and a game server having a processor programmed to; collectively control the plurality of game machines, judge, based on the game information, excluding information associated with a game result, sent from one of the plurality of game machines, whether a cumulative credit consumption, corresponding to the amount of coins deposited or the credit number bet and consumed by only one player continuously playing or assumed to be continuously playing the game on the one game machine has reached a preset upper limit value not based on an amount of the payout for the one game machine irrespective of the result of the game, and send, based on the judgment, a control signal to the one game machine for executing a return to the one player after the cumulative credit consumption has reached the preset upper limit value, wherein, each of the plurality of game machines includes a sensor configured to detect a player'"'"'s involvement, and upon detection of the player'"'"'s involvement by the sensor, the applicable game machine is operative to set the preset upper limit value and to start calculating the cumulative credit consumption, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number. - View Dependent Claims (8, 9)
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10. A game server configured to communicate with a plurality of game machines, each of which:
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is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, makes a payout according to a result of the game, and sends game information associated with play of the game on the game machine, the game server comprising; a controller operative to; judge, based on the game information, excluding the game information associated with the game result, sent from one of the plurality of game machines, whether a cumulative credit consumption, corresponding to the amount of coins deposited or the credit number bet and consumed by only one player continuously playing or assumed to be continuously playing the game on the one game machine, has reached a preset upper limit value irrespective of the game result, and send, based on the judgment, a control signal to the one game machine for executing a return to the one player after the cumulative credit consumption has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number. - View Dependent Claims (11, 12)
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13. A game machine that is configured to communicate with a game server, be brought into a status enabling start of a game based on an amount of coins deposited or a given credit number, and make a payout according to a result of the game, comprising:
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a controller operative to; send game information associated with play of the game on the game machine to the game server, receive a signal from the game server representing a judgment that the sent game information, excluding the sent game information associated with the game result, is indicative that a cumulative credit consumption, corresponding to the amount of coins deposited or the credit number bet and consumed by only one player continuously playing or assumed to be continuously playing the game on the game machine, has reached a preset upper limit value, irrespective of the game result, and execute a return to a player performing a game on the game machine, in response to receipt of the signal after the cumulative value has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number.
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14. A method for collectively controlling a plurality of game machines, each of which is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, and makes a payout according to a result of the game, the method comprising:
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receiving game information associated with play of the game on the plurality of game machines; judging with a processor, based on the received game information associated with the play of the game on one of the plurality of game machines performed by one player, but excluding the received game information associated with the game result, whether a cumulative credit consumption corresponding to the amount of coins deposited or the credit number bet and consumed by only the one player continuously playing or assumed to be continuously playing the game on the one game machine has reached a preset upper limit value not based on an amount of the payout for the one game machine irrespective of the game result; and sending, based on the judgment, a control signal to the one game machine for executing a return after the cumulative credit consumption has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number. - View Dependent Claims (15, 16)
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17. A game machine which is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, and makes a payout according to a result of the game, the game machine comprising:
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a central processing unit (CPU); a read only memory (ROM) having stored therein program instructions that when executed by the CPU controls the game machine; a random access memory (RAM) capable of storing a cumulative credit consumption corresponding to a sum of the amount of coins deposited or the credit number given to enable the start of a game by a single player playing the game on the game machine; and a sensor capable of detecting an involvement of the player, wherein the CPU executes the program instructions stored in the ROM to; start computation of the cumulative value and set a preset upper limit value in response to an involvement of the player being detected by the sensor, update the cumulative credit consumption by increasing the cumulative credit consumption currently stored in the RAM in accordance with the amount of coins deposited or credit number given by only the single player at the start of a game irrespective of the game result under the condition that the single player has been continuously playing or assumed to be continuously playing the games on the game machine, compare the updated cumulative credit consumption and the preset upper limit value to judge whether or not the updated cumulative credit consumption has reached the preset upper limit value irrespective of the game result, and execute a return if it is judged that the updated cumulative credit consumption has reached the preset upper limit value after the cumulative credit consumption has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number.
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18. A game machine which is brought into a status enabling start of a game based on an amount of deposited coins or a given credit number, and makes a payout according to a result of the game, the game machine comprising:
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a central processing unit (CPU); a read only memory (ROM) having stored therein program instructions that when executed by the CPU controls the game machine; a random access memory (RAM) capable of storing a cumulative credit consumption corresponding to the amount of coins deposited or the credit number given to enable the start of a game by a single player playing the game on the game machine; and a sensor capable of detecting an involvement of the player, wherein the CPU executes the program instructions stored in the ROM to; start computation of the cumulative credit consumption and a preset upper limit value in response to the involvement of the player being detected by the sensor, update the cumulative credit consumption by increasing the cumulative value currently stored in the RAM in accordance with the amount of coins deposited or credit number given by only the single player at the start of a game irrespective of the game result under the condition that the single player has been continuously playing or assumed to be continuously playing the games on the game machine, compare the updated cumulative credit consumption and the preset upper limit value to judge whether or not the updated cumulative credit consumption has reached the preset upper limit value irrespective of a game result, and execute a return irrespective of the game result if it is judged that the updated cumulative credit consumption has reached the preset upper limit value, wherein, the cumulative credit consumption data is reset at the end of the game by the player, and the number of inserted coins or credit number is added to the cumulative credit consumption data, which is data of cumulative consumption of coins or credit number.
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Specification