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Method and system for generating real-time simulator database from a plurality of input formats

  • US 8,195,699 B1
  • Filed: 11/30/2009
  • Issued: 06/05/2012
  • Est. Priority Date: 12/01/2008
  • Status: Active Grant
First Claim
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1. In a method of database generation for generating data images in a display in real-time, the method to facilitate one-time processing of source data including the steps of:

  • (a) providing a project file which lists each source file, desired attributes mapping and whether or not a source is enabled or disabled;

    (b) providing for each source file listed in the project file a source proxy object in memory referencing the target source file and access thereto;

    (c) storing the source proxy objects in a vector management in the spatial index to quickly determine which data sources intersect a given area;

    (d) determining how attributes should be mapped once a source proxy has been created for a given source file into what internal algorithms need to process the data;

    (e) providing attribute maps to support several common mapping schemes that can be configured to allow a user to define a custom attribute map; and

    (f) defining how the data can be processed using filter chains comprising one or more filters when the first filter in the filter chain takes a record from a vector source as an input, performs the filters function and sends the output to the next filter in the chain, which is continued until the filter chain ends with a terminating filter which produces a result which is added to the scene imagery.

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