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Gaming terminal data monitoring network

  • US 8,197,344 B2
  • Filed: 04/08/2003
  • Issued: 06/12/2012
  • Est. Priority Date: 04/08/2003
  • Status: Expired due to Fees
First Claim
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1. A method of storing data transmitted between a gaming terminal and a computer by storing the data on a monitoring server, the method comprising:

  • transmitting data having a plurality of types of different data between said gaming terminal and said computer in a first communication protocol;

    receiving the data on said computer;

    storing the data on said computer;

    passively monitoring the data with a communication interface, said communication interface incapable of initiating data transmission between said gaming terminal and said computer;

    selecting at least one type of the plurality of types of data;

    converting data of the selected type of data into a second communication protocol with said communication interface;

    transmitting the selectively converted data in said second communication protocol to said monitoring server, said monitoring server different from said computer and incapable of transmitting data to said computer; and

    storing the data of the selected type of data transmitted in said second communication protocol on said monitoring server.

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